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66deb59037
graves: event and setting for markers Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
36 lines
897 B
Plaintext
36 lines
897 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: Glowbal, drofseh
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* Places a dead body inside a grave.
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*
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* Arguments:
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* 0: Medic <OBJECT>
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* 1: Patient <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, cursorObject] call ace_medical_treatment_fnc_placeInGrave
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*
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* Public: No
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*/
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params ["_medic", "_patient"];
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TRACE_1("placeInGrave",_patient);
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if ((alive _patient) && {GVAR(allowGraveDigging) < 2}) exitWith {
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[LSTRING(bodybagWhileStillAlive)] call EFUNC(common,displayTextStructured);
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};
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private _graveClassname = "";
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if (GVAR(graveDiggingMarker)) then {
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_graveClassname = missionNamespace getVariable [QGVAR(graveClassname), "ACE_Grave"];
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};
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private _graveRotation = missionNameSpace getVariable [QGVAR(graveRotation), 0];
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["ace_placedInGrave",
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[_this, _graveClassname, [0,0,0], _graveRotation] call FUNC(placeInBodyBagOrGrave)
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] call CBA_fnc_globalEvent;
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