ACE3/addons/sandbag/functions/fnc_handlePlayerInventoryChanged.sqf

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/*
* Author: commy2
* Handle the InventoryChanged event.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Weapon <STRING>
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit"];
if (_unit getVariable [QGVAR(isDeploying), false]) then {
if !("ACE_Sandbag_empty" in items _unit) then {
[_unit] call FUNC(deployCancel);
};
};