ACE3/addons/movement
commy2 8a867cc997 shorten transition 'run lowered rifle' -> 'jump with rifle' (#7078)
* shorten transition 'run lowered rifle' -> 'jump with rifle'

* jump instead of vault while spriting with weapon lowered

* format the configs
2019-06-28 12:11:00 -05:00
..
functions [WIP] Fix script errors reporting wrong line numbers (#6407) 2018-09-17 14:19:29 -05:00
$PBOPREFIX$ port movement 2015-01-18 06:45:28 +01:00
CfgEventHandlers.hpp display carried weight in SI and imperial (#5918) 2017-12-16 04:50:17 +01:00
CfgFatigue.hpp Increased ability to look up #1846, Cleaned up new and empty lines in movement 2015-07-15 00:35:12 +02:00
CfgMoves.hpp shorten transition 'run lowered rifle' -> 'jump with rifle' (#7078) 2019-06-28 12:11:00 -05:00
CfgVehicles.hpp Fixed comment typo 2015-07-15 00:36:05 +02:00
config.cpp display carried weight in SI and imperial (#5918) 2017-12-16 04:50:17 +01:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Remove BOM from stringtables 2018-10-07 11:30:15 +02:00
XEH_postInit.sqf convert common events to CBA playerEvents 2016-06-22 01:39:20 +02:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp display carried weight in SI and imperial (#5918) 2017-12-16 04:50:17 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_movement

Various tweaks to movement animations.

Maintainers

The people responsible for merging changes to this component or answering potential questions.