mirror of
https://github.com/acemod/ACE3.git
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047a2ee736
added spansih translate for (advanced_ballistics, ballistics, captives, common, explosives, frag, hearing, interaction, map, medical, microdagr, missileguidance, missionmodules, mk6mortar, nametags, optionsmenu, respawn, switchunits, vehiclelock, weather, winddeflection). I used the Pull request of #1251 for complete my commit, because #1251 is outdated now.
44 lines
2.9 KiB
XML
44 lines
2.9 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project name="ACE">
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<Package name="Frag">
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<Key ID="STR_ACE_frag_EnableFrag">
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<English>Fragmentation Simulation</English>
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<Spanish>Simulación de fragmentación</Spanish>
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</Key>
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<Key ID="STR_ACE_frag_EnableFrag_Desc">
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<English>Enable the ACE Fragmentation Simulation</English>
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<Spanish>Activa la simulación de fragmentación ACE</Spanish>
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</Key>
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<Key ID="STR_ACE_frag_EnableSpall">
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<English>Spalling Simulation</English>
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<Spanish>Simulación de astillamiento</Spanish>
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</Key>
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<Key ID="STR_ACE_frag_EnableSpall_Desc">
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<English>Enable the ACE Spalling Simulation</English>
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<Spanish>Activa la simulación de astillamiento ACE</Spanish>
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</Key>
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<Key ID="STR_ACE_frag_MaxTrack">
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<English>Maximum Projectiles Tracked</English>
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<Spanish>Máximos proyectiles rastreados</Spanish>
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</Key>
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<Key ID="STR_ACE_frag_MaxTrack_Desc">
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<English>This setting controls the maximum amount of projectiles the fragmentation and spalling system will track at any given time. If more projectiles are fired, they will not be tracked. Lower this setting if you do not want FPS drops at high-count projectile scenarios ( >200 rounds in the air at once)</English>
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<Spanish>Este ajuste controla la cantidad máxima de proyectiles del sistema de fragmentación y astillamiento de los que se hará un seguimiento en cualquier momento dado. Si se disparan más proyectiles, no serán rastreados. Baja esta opción si no deseas una bajada de FPS en escenarios con muchos proyectiles (>200 proyectiles en el aire a la vez)</Spanish>
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</Key>
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<Key ID="STR_ACE_frag_MaxTrackPerFrame">
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<English>Maximum Projectiles Per Frame</English>
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<Spanish>Máximos proyectiles por cuadro</Spanish>
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</Key>
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<Key ID="STR_ACE_frag_MaxTrackPerFrame_Desc">
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<English>The number of spall track calculations to perform in any given frame. This helps spread the FPS impact of tracking spall rounds across multiple frames, limiting its impact even further.</English>
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</Key>
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<Key ID="STR_ACE_frag_EnableDebugTrace">
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<English>(SP Only) Frag/Spall Debug Tracing</English>
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<Spanish>(Solo SP) Seguimiento de depuración de Fragmentación/Astillamiento </Spanish>
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</Key>
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<Key ID="STR_ACE_frag_EnableDebugTrace_Desc">
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<English>(SP Only) Requires a mission/editor restart. Enables visual tracing of fragmentation and spalling rounds in SP game mode only.</English>
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<Spanish>(Solo SP) Requiere un reinicio misión/editor. Permite el seguimiento visual de la fragmentación y astillamientos de los proyectiles en modo SP.</Spanish>
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</Key>
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</Package>
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</Project> |