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https://github.com/acemod/ACE3.git
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518010be36
- mapfx moved inside map - everything related to map tools and drawing moved to it's own pbo called ace_maptools Also fixed a couple of bugs in BFT - Only a single marker was being drawn - The BFT_HideAi parameter had the opposite effect
41 lines
1.2 KiB
Plaintext
41 lines
1.2 KiB
Plaintext
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#include "script_component.hpp"
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if (visibleMap) then {
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// Show/Hide draw buttons
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if ("ACE_MapTools" in items ACE_player) then {
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{ ((finddisplay 12) displayctrl _x) ctrlShow true; } forEach GVAR(drawing_controls);
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} else {
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{ ((finddisplay 12) displayctrl _x) ctrlShow false; } forEach GVAR(drawing_controls);
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if (GVAR(drawing_isDrawing)) then {
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call FUNC(cancelDrawing);
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};
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};
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};
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//When Map is Closed:
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if (GVAR(mapVisableLastFrame) && (!visibleMap)) then {
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GVAR(mapVisableLastFrame) = false;
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// Hide GPS
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[false] call FUNC(openMapGps);
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// Hide Map tools
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deleteMarkerLocal MARKERNAME_MAPTOOL_FIXED;
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deleteMarkerLocal MARKERNAME_MAPTOOL_ROTATINGNORMAL;
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deleteMarkerLocal MARKERNAME_MAPTOOL_ROTATINGSMALL;
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GVAR(mapTool_markerRotatingFixed) = nil;
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GVAR(mapTool_markerRotatingNormal) = nil;
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GVAR(mapTool_markerRotatingSmall) = nil;
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// Cancel drawing
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call FUNC(cancelDrawing);
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};
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//When Map is Opened:
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if ((!GVAR(mapVisableLastFrame)) && (visibleMap)) then {
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//todo: "mapOpened" Event????
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GVAR(mapVisableLastFrame) = true;
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// Show and update map tools if required
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[] call FUNC(updateMapToolMarkers);
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// Show GPS if required
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[GVAR(mapGpsShow)] call FUNC(openMapGps);
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};
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