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62 lines
1.5 KiB
Plaintext
62 lines
1.5 KiB
Plaintext
/*
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* Author: Glowbal
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* Sets a unit in the unconscious state.
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*
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* Arguments:
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* 0: The unit that will be put in an unconscious state <OBJECT>
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* 1: Set unconsciouns <BOOL> (default: true)
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*
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* ReturnValue:
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* Success? <BOOLEAN>
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*
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* Example:
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* [bob, true] call ace_medical_fnc_setUnconscious;
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*
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* Public: yes
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*/
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#include "script_component.hpp"
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// only run this after the settings are initialized
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if !(EGVAR(common,settingsInitFinished)) exitWith {
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EGVAR(common,runAtSettingsInitialized) pushBack [FUNC(setUnconscious), _this];
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};
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params ["_unit", ["_knockOut", true]];
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if (isNull _unit || {!(_unit isKindOf "CAManBase")}) exitWith {false};
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if (!local _unit) exitWith {
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[QGVAR(setUnconscious), [_unit, _knockOut], _unit] call CBA_fnc_targetEvent;
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true
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};
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if (_knockOut isEqualTo (_unit getVariable [QGVAR(isUnconscious), false])) exitWith {false};
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// --- wake up
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if !(_knockOut) exitWith {
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_unit setVariable [QGVAR(isUnconscious), false, true];
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[_unit, false] call EFUNC(medical_engine,setUnconsciousAnim);
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["ace_unconscious", [_unit, false]] call CBA_fnc_globalEvent;
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true
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};
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// --- knock out
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_unit setVariable [QGVAR(isUnconscious), true, true];
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_unit setVariable [QGVAR(lastWakeUpCheck), CBA_missiontime];
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if (_unit == ACE_player) then {
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if (visibleMap) then {openMap false};
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while {dialog} do {
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closeDialog 0;
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};
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};
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[_unit, true] call EFUNC(medical_engine,setUnconsciousAnim);
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[QGVAR(Unconscious), _unit] call CBA_fnc_localEvent;
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["ace_unconscious", [_unit, true]] call CBA_fnc_globalEvent;
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true
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