mirror of
https://github.com/acemod/ACE3.git
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dae3d8d682
* Added definable barrel classname through weapon config * Improved condition for player carrying spare barrel
130 lines
4.8 KiB
C++
130 lines
4.8 KiB
C++
class CfgVehicles {
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class Man;
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class CAManBase: Man {
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class ACE_SelfActions {
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class ACE_Equipment {
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class GVAR(UnJam) {
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displayName = CSTRING(UnjamWeapon);
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condition = QUOTE( GVAR(enabled) && {[_player] call FUNC(canUnjam)} );
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exceptions[] = {"isNotInside", "isNotSitting"};
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statement = QUOTE( [ARR_2(_player, currentMuzzle _player)] call FUNC(clearJam); );
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showDisabled = 0;
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priority = 4;
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icon = QPATHTOF(UI\unjam_ca.paa);
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};
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class GVAR(SwapBarrel) {
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displayName = CSTRING(SwapBarrel);
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condition = QUOTE( [ARR_2(_player, currentWeapon _player)] call FUNC(canSwapBarrel) );
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statement = QUOTE( [ARR_3(_player, _player, currentWeapon _player)] call FUNC(swapBarrel); );
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showDisabled = 0;
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priority = 3;
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icon = QPATHTOF(UI\spare_barrel_ca.paa);
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};
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class GVAR(CheckTemperature) {
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displayName = CSTRING(CheckTemperatureShort);
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condition = QUOTE( GVAR(enabled) && {switch (currentWeapon _player) do {case (''): {false}; case (primaryWeapon _player); case (handgunWeapon _player): {true}; default {false}}} );
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exceptions[] = {"isNotInside", "isNotSitting"};
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statement = QUOTE( [ARR_3(_player, _player, currentWeapon _player)] call FUNC(checkTemperature); );
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showDisabled = 0;
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priority = 2.9;
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icon = QPATHTOF(UI\temp_ca.paa);
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};
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class GVAR(CheckTemperatureSpareBarrels) {
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displayName = CSTRING(CheckTemperatureSpareBarrelsShort);
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condition = QUOTE((_player) call FUNC(canCheckSpareBarrelsTemperatures) );
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exceptions[] = {"isNotInside", "isNotSitting"};
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statement = QUOTE( [_player] call FUNC(checkSpareBarrelsTemperatures); );
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showDisabled = 0;
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priority = 2.8;
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icon = QUOTE(PATHTOF(UI\temp_ca.paa));
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};
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};
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};
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class ACE_Actions {
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class ACE_Weapon {
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class GVAR(SwapBarrel) {
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displayName = CSTRING(SwapBarrel);
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condition = QUOTE( [ARR_2(_player, currentWeapon _target)] call FUNC(canSwapBarrel) );
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statement = QUOTE([ARR_3(_player, _target, currentWeapon _target)] call FUNC(swapBarrelAssistant););
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icon = QUOTE(PATHTOF(UI\spare_barrel_ca.paa));
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};
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class GVAR(CheckTemperature) {
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displayName = CSTRING(CheckTemperatureShort);
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condition = QUOTE( GVAR(enabled) && {switch (currentWeapon _target) do {case (''): {false}; case (primaryWeapon _target); case (handgunWeapon _target): {true}; default {false}}} );
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exceptions[] = {"isNotInside", "isNotSitting"};
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statement = QUOTE( [ARR_3(_player, _target, currentWeapon _target)] call FUNC(checkTemperature); );
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icon = QUOTE(PATHTOF(UI\temp_ca.paa));
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};
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};
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};
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};
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class ReammoBox_F;
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class NATO_Box_Base;
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class EAST_Box_Base;
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class IND_Box_Base;
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class FIA_Box_Base_F;
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class Box_NATO_Support_F: NATO_Box_Base {
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class TransportItems {
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MACRO_ADDITEM(ACE_SpareBarrel,2);
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};
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};
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class B_supplyCrate_F: ReammoBox_F {
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class TransportItems {
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MACRO_ADDITEM(ACE_SpareBarrel,2);
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};
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};
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class Box_East_Support_F: EAST_Box_Base {
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class TransportItems {
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MACRO_ADDITEM(ACE_SpareBarrel,2);
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};
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};
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class O_supplyCrate_F: B_supplyCrate_F {
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class TransportItems {
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MACRO_ADDITEM(ACE_SpareBarrel,2);
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};
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};
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class Box_IND_Support_F: IND_Box_Base {
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class TransportItems {
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MACRO_ADDITEM(ACE_SpareBarrel,2);
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};
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};
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class Box_FIA_Support_F: FIA_Box_Base_F {
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class TransportItems {
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MACRO_ADDITEM(ACE_SpareBarrel,2);
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};
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};
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class I_supplyCrate_F: B_supplyCrate_F {
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class TransportItems {
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MACRO_ADDITEM(ACE_SpareBarrel,2);
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};
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};
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class IG_supplyCrate_F: ReammoBox_F {
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class TransportItems {
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MACRO_ADDITEM(ACE_SpareBarrel,2);
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};
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};
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class C_supplyCrate_F: ReammoBox_F {
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class TransportItems {
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MACRO_ADDITEM(ACE_SpareBarrel,2);
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};
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};
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class ACE_Box_Misc: Box_NATO_Support_F {
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class TransportItems {
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MACRO_ADDITEM(ACE_SpareBarrel,6);
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};
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};
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};
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