ACE3/addons/scopes
2017-03-08 19:31:26 +01:00
..
functions Fix intergrated scopes (#4945) 2017-03-08 19:31:26 +01:00
sounds scopes: partial fix 2015-01-18 18:34:45 -03:00
UI cbafyied scopes 2015-01-16 13:15:14 +01:00
$PBOPREFIX$ cbafyied scopes 2015-01-16 13:15:14 +01:00
ACE_Settings.hpp New 'overwriteZeroRange' setting 2016-11-20 09:05:42 +01:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgSounds.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgVehicles.hpp New 'overwriteZeroRange' setting 2016-11-20 09:05:42 +01:00
CfgWeapons.hpp Added config settings to optic_Nightstalker, optic_NVS and optic_TWS 2016-11-20 09:05:42 +01:00
config.cpp Adds settings module for ace_scopes 2016-11-15 23:11:22 +01:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
RscTitles.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
script_component.hpp convert log macros to cba versions 2016-08-22 21:06:52 +02:00
stringtable.xml PL translation 3.9.0 (#4821) 2017-01-17 15:33:22 -06:00
XEH_postInit.sqf Cleanup - partly merged #4658 2016-11-15 23:11:22 +01:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp RangeCard - Take bore height into account (#4715) 2016-12-01 21:20:51 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_scopes

Adds adjustable turrets for long-range optics, allowing zeroing in steps of 0.1 MILs.

Maintainers

The people responsible for merging changes to this component or answering potential questions.