ACE3/addons/frag/functions/fnc_dev_sphereDraw.sqf

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#include "..\script_component.hpp"
/*
* Author: Lambda.Tiger
* Add a colored sphere at a specified point
*
* Arguments:
* 0: ASL position to add sphere <ARRAY>
* 1: Color of sphere <STRING>
*
* Return Value:
* None
*
* Example:
* [unit0, player] call ace_frag_fnc_dev_switchUnitHandle;
*
* Public: No
*/
params [
["_posASL", [0, 0, 0], [[]], [2,3]],
["_color", "(1,0,0,0.5)", [""]]
];
if (count _posASL < 3) then {
_posASL pushBack 0;
_posASL = ASLtoATL _posASL;
_posASL set [2, 0];
_posASL = ATLtoASL _posASL;
};
if (_color select [0,1] != "(") then {
_color = switch (toLowerANSI _color) do {
case "blue": {"(0,0,0.8,0.5)"};
case "black": {"(1,1,1,0.5)"};
case "white": {"(0,0,0,0.5)"};
case "red": {"(0.8,0,0,0.5)"};
case "green": {"(0,0.8,0,0.5)"};
case "yellow": {"(0.8,0.8,0,0.5)"};
case "orange": {"(0.8,0.518,0,0.5)"};
default {"(0.8,0.8,0,0.5)"};
};
};
private _colorString = "#(argb,8,8,3)color" + _color;
private _sphere = createVehicle ["Sign_Sphere25cm_F", ASLtoATL _posASL, [], 0, "CAN_COLLIDE"];
_sphere setObjectTextureGlobal [0, _colorString];
GVAR(dev_eventSpheres) pushBack _sphere;