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37 lines
1000 B
Plaintext
37 lines
1000 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: Lambda.Tiger
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* This function returns spalling parameters for a specific
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* ammo type.
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*
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* Arguments:
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* 0: _ammo <STRING> - cfgAmmo type of ammo to check
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*
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* Return Value:
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* _ammoInfo <ARRAY>
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* 0: _caliber - search range for fragments <SCALAR>
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* 1: _explosive - whether the round is explosive or not <SCALAR>
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* 2: _indirectHitRange - Indirect hit damage <SCALAR>
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*
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* Example:
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* ["B_556x45_Ball"] call ace_frag_fnc_getSpallInfo;
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*
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* Public: No
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*/
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params ["_ammo"];
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private _ammoInfo = GVAR(spallInfoCache) get _ammo;
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if (!isNil "_ammoInfo") exitWith {_ammoInfo};
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private _ammoConfig = (configFile >> "CfgAmmo" >> _ammo);
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private _caliber = getNumber (_ammoConfig >> "caliber");
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private _explosive = 1 min getNumber (_ammoConfig >> "explosive");
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private _indirectHit = getNumber (_ammoConfig >> "indirectHitRange");
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private _ammoInfo = [_caliber, _explosive, _indirectHit];
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GVAR(spallInfoCache) set [_ammo, _ammoInfo];
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_ammoInfo
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