Go to file
2017-04-27 19:11:48 +02:00
.github Remove @ from issue template (#4933) 2017-02-26 14:59:04 +01:00
addons Added status macro functions 2017-04-27 19:11:48 +02:00
docs Wiki scope updated (#5028) 2017-03-25 10:49:46 -05:00
extensions Merge branch 'master' into medical-rewrite 2017-01-17 13:10:18 -06:00
extras Update blank component (#4711) 2016-11-25 17:38:06 -06:00
optionals Add RHS GREF compat for RKG-3 grenade (#4944) 2017-03-13 20:39:42 +01:00
tools Update publish.py for RHS Gref Compat (#4999) 2017-03-18 08:53:56 -05:00
.editorconfig Set LF line endings as default 2016-05-30 18:18:38 +02:00
.gibot.yml Increase days inactive issues reminders 2016-12-04 14:30:00 +01:00
.gitattributes Set .paa as binary 2016-05-30 18:27:40 +02:00
.github_changelog_generator Cleanup GitHub Changelog Generator config file (#4875) 2017-02-05 16:50:41 +01:00
.gitignore Add GitHub Changelog Generator configuration file (#4705) 2016-11-25 00:14:28 +01:00
.travis.yml Run documentation dependencies extractor on Travis deployment 2016-08-21 00:02:00 +02:00
ace_advanced_ballistics_x64.dll Rebuild Dlls for x64 dev branch (#4765) 2016-12-15 10:51:47 -06:00
ace_advanced_ballistics.dll Advanced Ballistics - Improved spin drift calculation (#4755) 2016-12-09 13:22:53 -06:00
ace_break_line_x64.dll Rebuild Dlls for x64 dev branch (#4765) 2016-12-15 10:51:47 -06:00
ace_break_line.dll Update extensions 2016-06-21 18:17:24 +02:00
ace_clipboard_x64.dll Rebuild Dlls for x64 dev branch (#4765) 2016-12-15 10:51:47 -06:00
ace_clipboard.dll Update extensions 2016-06-21 18:17:24 +02:00
ace_fcs_x64.dll Rebuild Dlls for x64 dev branch (#4765) 2016-12-15 10:51:47 -06:00
ace_fcs.dll Update extensions 2016-06-21 18:17:24 +02:00
ace_medical_x64.dll Recompile medical dll for x64 2017-03-18 14:03:30 -05:00
ace_medical.dll Use hitpoints in medical extension (#4494) 2016-10-02 09:41:17 +02:00
ace_parse_imagepath_x64.dll Rebuild Dlls for x64 dev branch (#4765) 2016-12-15 10:51:47 -06:00
ace_parse_imagepath.dll Update extensions 2016-06-21 18:17:24 +02:00
Arma3_workshop_addon.jpg Arma3_workshop_addon.jpg 2015-07-28 15:42:09 -07:00
AUTHORS.txt Add Luigium to AUTHORS as requested. 2017-01-03 23:40:28 +01:00
LICENSE FastRope Sounds - Fix Config, Merge PFEH, Add CC Attribution 2016-05-10 10:09:52 -05:00
logo_ace3_ca.paa add logo and mod.cpp 2015-03-15 07:23:18 +01:00
meta.cpp Add protocol version to meta.cpp 2016-02-23 12:15:51 +01:00
mod.cpp Prep 3.9.1 release 2017-03-13 20:48:02 +01:00
README.md Prep 3.9.1 release 2017-03-13 20:48:02 +01:00

ACE3 Version ACE3 Issues ACE3 Downloads BIF Thread ACE3 License ACE3 Slack ACE3 Build Status

Requires the latest version of CBA A3.
Visit us on Twitter | Facebook | YouTube | Reddit

ACE3 is a joint effort by the teams behind ACE2, AGM and CSE to improve the realism and authenticity of Arma 3.

The project is entirely open-source and all contributions are welcome. Feel free to maintain your own custom version, so long as the changes you make are open to the public in accordance with the GNU General Public License (GPLv2).

The mod is built modularly, so almost any included PBO can be easily removed from the configuration. This way, a team can maintain its own tailored version of ACE3 by simply excluding any components they don't need, or those possibly in conflict with other mods. Modules themselves, e.g. the medical system, also include various customization options, allowing mission designers to tweak the overall experience.

Core features

  • Brand new 3D interaction/action system
  • Performance and reliability framework
  • Focus on modularity and customization
  • New flexible client and server settings & configuration
  • Improved medical system with various levels (basic/advanced) focus on gameplay/realism
  • Proper & consistent network-synced weather
  • Wind and weather-based ballistics
  • Captivity system
  • Explosives system, including different trigger types
  • Map screen improvements marker placement and map tools
  • Logistics
  • Advanced missile guidance and laser designation

Additional features

  • Carrying and dragging
  • Realistic names for vehicles and weapons
  • A fire control system (FCS) for armored vehicles and helicopters
  • Realistic ballistics/FCS calculated in C/C++ extensions
  • Backblast area and overpressure simulation
  • Disposable launchers
  • Realistic G-forces
  • Vehicle locking
  • Realistic night and thermal vision modes
  • Magazine repacking
  • Realistic weapon overheating mechanic
  • Combat deafness (temporary loss of hearing) simulation
  • Improved interactions for AARs and ammo bearers
  • Adjustable sniper scopes
  • No idle animation with lowered weapon
  • No talking player avatar
  • Jumping over obstacles, climbing over walls and cutting down fences
  • Vector, MicroDAGR and Kestrel devices
    and much more...

Guides & how-tos

If you installed ACE3 but have trouble understanding how it all works, or where to start, read this first:

Contributing

You can help out with the ongoing development by looking for potential bugs in our code base, or by contributing new features. To contribute something to ACE3, simply fork this repository and submit your pull requests for review by other collaborators. Remember to add yourself to the author array of any PBO you will be editing and the AUTHORS.txt file; including a valid email address.

Please, use our Issue Tracker to report a bug, propose a feature, or suggest changes to the existing ones. See also:

Testing & building

To help us test the latest development changes, download our master branch (directly, or with git), then assemble a test build: