mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
133 lines
7.2 KiB
C++
133 lines
7.2 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
|
|
/// OpenGL Mathematics (glm.g-truc.net)
|
|
///
|
|
/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
|
|
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
/// of this software and associated documentation files (the "Software"), to deal
|
|
/// in the Software without restriction, including without limitation the rights
|
|
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
/// copies of the Software, and to permit persons to whom the Software is
|
|
/// furnished to do so, subject to the following conditions:
|
|
///
|
|
/// The above copyright notice and this permission notice shall be included in
|
|
/// all copies or substantial portions of the Software.
|
|
///
|
|
/// Restrictions:
|
|
/// By making use of the Software for military purposes, you choose to make
|
|
/// a Bunny unhappy.
|
|
///
|
|
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
/// THE SOFTWARE.
|
|
///
|
|
/// @ref core
|
|
/// @file glm/detail/func_exponential.hpp
|
|
/// @date 2008-08-08 / 2011-06-14
|
|
/// @author Christophe Riccio
|
|
///
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
|
///
|
|
/// @defgroup core_func_exponential Exponential functions
|
|
/// @ingroup core
|
|
///
|
|
/// These all operate component-wise. The description is per component.
|
|
///////////////////////////////////////////////////////////////////////////////////
|
|
|
|
#pragma once
|
|
|
|
#include "type_vec1.hpp"
|
|
#include "type_vec2.hpp"
|
|
#include "type_vec3.hpp"
|
|
#include "type_vec4.hpp"
|
|
#include <cmath>
|
|
|
|
namespace glm
|
|
{
|
|
/// @addtogroup core_func_exponential
|
|
/// @{
|
|
|
|
/// Returns 'base' raised to the power 'exponent'.
|
|
///
|
|
/// @param base Floating point value. pow function is defined for input values of 'base' defined in the range (inf-, inf+) in the limit of the type precision.
|
|
/// @param exponent Floating point value representing the 'exponent'.
|
|
/// @tparam genType Floating-point scalar or vector types.
|
|
///
|
|
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/pow.xml">GLSL pow man page</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
|
template <typename T, precision P, template <typename, precision> class vecType>
|
|
GLM_FUNC_DECL vecType<T, P> pow(vecType<T, P> const & base, vecType<T, P> const & exponent);
|
|
|
|
/// Returns the natural exponentiation of x, i.e., e^x.
|
|
///
|
|
/// @param v exp function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision.
|
|
/// @tparam genType Floating-point scalar or vector types.
|
|
///
|
|
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp.xml">GLSL exp man page</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
|
template <typename T, precision P, template <typename, precision> class vecType>
|
|
GLM_FUNC_DECL vecType<T, P> exp(vecType<T, P> const & v);
|
|
|
|
/// Returns the natural logarithm of v, i.e.,
|
|
/// returns the value y which satisfies the equation x = e^y.
|
|
/// Results are undefined if v <= 0.
|
|
///
|
|
/// @param v log function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision.
|
|
/// @tparam genType Floating-point scalar or vector types.
|
|
///
|
|
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log.xml">GLSL log man page</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
|
template <typename T, precision P, template <typename, precision> class vecType>
|
|
GLM_FUNC_DECL vecType<T, P> log(vecType<T, P> const & v);
|
|
|
|
/// Returns 2 raised to the v power.
|
|
///
|
|
/// @param v exp2 function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision.
|
|
/// @tparam genType Floating-point scalar or vector types.
|
|
///
|
|
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp2.xml">GLSL exp2 man page</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
|
template <typename T, precision P, template <typename, precision> class vecType>
|
|
GLM_FUNC_DECL vecType<T, P> exp2(vecType<T, P> const & v);
|
|
|
|
/// Returns the base 2 log of x, i.e., returns the value y,
|
|
/// which satisfies the equation x = 2 ^ y.
|
|
///
|
|
/// @param v log2 function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision.
|
|
/// @tparam genType Floating-point scalar or vector types.
|
|
///
|
|
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log2.xml">GLSL log2 man page</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
|
template <typename T, precision P, template <typename, precision> class vecType>
|
|
GLM_FUNC_DECL vecType<T, P> log2(vecType<T, P> const & v);
|
|
|
|
/// Returns the positive square root of v.
|
|
///
|
|
/// @param v sqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision.
|
|
/// @tparam genType Floating-point scalar or vector types.
|
|
///
|
|
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sqrt.xml">GLSL sqrt man page</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
|
//template <typename genType>
|
|
//GLM_FUNC_DECL genType sqrt(genType const & x);
|
|
template <typename T, precision P, template <typename, precision> class vecType>
|
|
GLM_FUNC_DECL vecType<T, P> sqrt(vecType<T, P> const & v);
|
|
|
|
/// Returns the reciprocal of the positive square root of v.
|
|
///
|
|
/// @param v inversesqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision.
|
|
/// @tparam genType Floating-point scalar or vector types.
|
|
///
|
|
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
|
template <typename T, precision P, template <typename, precision> class vecType>
|
|
GLM_FUNC_DECL vecType<T, P> inversesqrt(vecType<T, P> const & v);
|
|
|
|
/// @}
|
|
}//namespace glm
|
|
|
|
#include "func_exponential.inl"
|