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179 lines
7.2 KiB
C++
179 lines
7.2 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// Restrictions:
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/// By making use of the Software for military purposes, you choose to make
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/// a Bunny unhappy.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref core
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/// @file glm/detail/func_matrix.hpp
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/// @date 2008-08-03 / 2011-06-15
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/// @author Christophe Riccio
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
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///
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/// @defgroup core_func_matrix Matrix functions
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/// @ingroup core
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///
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/// For each of the following built-in matrix functions, there is both a
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/// single-precision floating point version, where all arguments and return values
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/// are single precision, and a double-precision floating version, where all
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/// arguments and return values are double precision. Only the single-precision
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/// floating point version is shown.
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///////////////////////////////////////////////////////////////////////////////////
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#pragma once
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// Dependencies
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#include "../detail/precision.hpp"
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#include "../detail/setup.hpp"
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#include "../detail/type_mat.hpp"
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#include "../vec2.hpp"
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#include "../vec3.hpp"
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#include "../vec4.hpp"
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#include "../mat2x2.hpp"
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#include "../mat2x3.hpp"
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#include "../mat2x4.hpp"
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#include "../mat3x2.hpp"
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#include "../mat3x3.hpp"
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#include "../mat3x4.hpp"
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#include "../mat4x2.hpp"
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#include "../mat4x3.hpp"
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#include "../mat4x4.hpp"
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namespace glm{
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namespace detail
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{
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template <typename T, precision P>
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struct outerProduct_trait<T, P, tvec2, tvec2>
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{
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typedef tmat2x2<T, P> type;
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};
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template <typename T, precision P>
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struct outerProduct_trait<T, P, tvec2, tvec3>
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{
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typedef tmat2x3<T, P> type;
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};
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template <typename T, precision P>
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struct outerProduct_trait<T, P, tvec2, tvec4>
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{
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typedef tmat2x4<T, P> type;
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};
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template <typename T, precision P>
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struct outerProduct_trait<T, P, tvec3, tvec2>
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{
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typedef tmat3x2<T, P> type;
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};
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template <typename T, precision P>
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struct outerProduct_trait<T, P, tvec3, tvec3>
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{
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typedef tmat3x3<T, P> type;
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};
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template <typename T, precision P>
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struct outerProduct_trait<T, P, tvec3, tvec4>
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{
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typedef tmat3x4<T, P> type;
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};
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template <typename T, precision P>
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struct outerProduct_trait<T, P, tvec4, tvec2>
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{
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typedef tmat4x2<T, P> type;
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};
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template <typename T, precision P>
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struct outerProduct_trait<T, P, tvec4, tvec3>
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{
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typedef tmat4x3<T, P> type;
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};
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template <typename T, precision P>
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struct outerProduct_trait<T, P, tvec4, tvec4>
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{
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typedef tmat4x4<T, P> type;
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};
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}//namespace detail
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/// @addtogroup core_func_matrix
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/// @{
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/// Multiply matrix x by matrix y component-wise, i.e.,
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/// result[i][j] is the scalar product of x[i][j] and y[i][j].
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///
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/// @tparam matType Floating-point matrix types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
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template <typename T, precision P, template <typename, precision> class matType>
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GLM_FUNC_DECL matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y);
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/// Treats the first parameter c as a column vector
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/// and the second parameter r as a row vector
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/// and does a linear algebraic matrix multiply c * r.
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///
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/// @tparam matType Floating-point matrix types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
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template <typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB>
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GLM_FUNC_DECL typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r);
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/// Returns the transposed matrix of x
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///
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/// @tparam matType Floating-point matrix types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
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# if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2012))
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template <typename T, precision P, template <typename, precision> class matType>
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GLM_FUNC_DECL typename matType<T, P>::transpose_type transpose(matType<T, P> const & x);
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# endif
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/// Return the determinant of a squared matrix.
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///
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/// @tparam valType Floating-point scalar types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
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template <typename T, precision P, template <typename, precision> class matType>
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GLM_FUNC_DECL T determinant(matType<T, P> const & m);
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/// Return the inverse of a squared matrix.
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///
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/// @tparam valType Floating-point scalar types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
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template <typename T, precision P, template <typename, precision> class matType>
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GLM_FUNC_DECL matType<T, P> inverse(matType<T, P> const & m);
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/// @}
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}//namespace glm
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#include "func_matrix.inl"
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