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132 lines
5.1 KiB
C++
132 lines
5.1 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// Restrictions:
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/// By making use of the Software for military purposes, you choose to make
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/// a Bunny unhappy.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref core
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/// @file glm/detail/func_vector_relational.inl
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/// @date 2008-08-03 / 2011-09-09
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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#include <limits>
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namespace glm
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{
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<bool, P> lessThan(vecType<T, P> const & x, vecType<T, P> const & y)
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{
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assert(detail::component_count(x) == detail::component_count(y));
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vecType<bool, P> Result(uninitialize);
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for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
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Result[i] = x[i] < y[i];
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return Result;
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}
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<bool, P> lessThanEqual(vecType<T, P> const & x, vecType<T, P> const & y)
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{
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assert(detail::component_count(x) == detail::component_count(y));
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vecType<bool, P> Result(uninitialize);
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for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
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Result[i] = x[i] <= y[i];
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return Result;
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}
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<bool, P> greaterThan(vecType<T, P> const & x, vecType<T, P> const & y)
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{
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assert(detail::component_count(x) == detail::component_count(y));
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vecType<bool, P> Result(uninitialize);
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for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
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Result[i] = x[i] > y[i];
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return Result;
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}
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<bool, P> greaterThanEqual(vecType<T, P> const & x, vecType<T, P> const & y)
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{
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assert(detail::component_count(x) == detail::component_count(y));
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vecType<bool, P> Result(uninitialize);
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for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
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Result[i] = x[i] >= y[i];
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return Result;
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}
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<bool, P> equal(vecType<T, P> const & x, vecType<T, P> const & y)
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{
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assert(detail::component_count(x) == detail::component_count(y));
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vecType<bool, P> Result(uninitialize);
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for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
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Result[i] = x[i] == y[i];
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return Result;
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}
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<bool, P> notEqual(vecType<T, P> const & x, vecType<T, P> const & y)
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{
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assert(detail::component_count(x) == detail::component_count(y));
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vecType<bool, P> Result(uninitialize);
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for(detail::component_count_t i = 0; i < detail::component_count(x); ++i)
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Result[i] = x[i] != y[i];
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return Result;
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}
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template <precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER bool any(vecType<bool, P> const & v)
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{
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bool Result = false;
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for(detail::component_count_t i = 0; i < detail::component_count(v); ++i)
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Result = Result || v[i];
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return Result;
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}
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template <precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER bool all(vecType<bool, P> const & v)
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{
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bool Result = true;
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for(detail::component_count_t i = 0; i < detail::component_count(v); ++i)
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Result = Result && v[i];
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return Result;
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}
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template <precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<bool, P> not_(vecType<bool, P> const & v)
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{
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vecType<bool, P> Result(uninitialize);
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for(detail::component_count_t i = 0; i < detail::component_count(v); ++i)
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Result[i] = !v[i];
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return Result;
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}
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}//namespace glm
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