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* add marker flags * minor cleanup * use pictures for actions * check canDig * review changes * Update fnc_placeFlag.sqf * fix hiddenSelectionsTextures * Update addons/marker_flags/functions/fnc_pickUpFlag.sqf Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * Cache flag list at pre-start * Add model for flag pole * Pass item name to pickUpFlag via action * Update addons/marker_flags/stringtable.xml Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com> Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
28 lines
673 B
Plaintext
28 lines
673 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: Brett Mayson
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* Places a flag in front of the unit.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Flag <STRING>
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*
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* Return Value:
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* Flag <OBJECT>
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*
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* Example:
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* [player, "ace_marker_flags_white"] call ace_marker_flags_fnc_placeFlag
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*
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* Public: No
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*/
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params [["_unit", objNull, [objNull]], ["_flag", QGVAR(white), [""]]];
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_unit removeItem _flag;
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_flag = GVAR(flagCache) get _flag; // convert to vehicle type
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private _pos = _unit modelToWorld [0, 1, 0];
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private _flag = _flag createVehicle _pos;
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_flag setPos _pos;
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[QGVAR(placed), [_unit, _flag]] call CBA_fnc_localEvent;
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[_unit, "PutDown"] call EFUNC(common,doGesture);
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