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43 lines
1.6 KiB
Plaintext
43 lines
1.6 KiB
Plaintext
// CBA Settings [ADDON: ace_mk6mortar]:
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// These settings effect gameplay difficutly: defaults will leave the mortar the same as vanilla
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[
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QGVAR(airResistanceEnabled), "CHECKBOX",
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[LSTRING(airResistanceEnabled_DisplayName), LSTRING(airResistanceEnabled_Description)],
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LSTRING(category_DisplayName),
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false, // default value
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true, // isGlobal
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{[QGVAR(airResistanceEnabled), _this] call EFUNC(common,cbaSettings_settingChanged)},
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true // Needs mission restart
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] call CBA_settings_fnc_init;
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[
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QGVAR(allowComputerRangefinder), "CHECKBOX",
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[LSTRING(allowComputerRangefinder_DisplayName), LSTRING(allowComputerRangefinder_Description)],
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LSTRING(category_DisplayName),
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true, // default value
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true, // isGlobal
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{[QGVAR(allowComputerRangefinder), _this] call EFUNC(common,cbaSettings_settingChanged)},
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true // Needs mission restart
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] call CBA_settings_fnc_init;
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[
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QGVAR(allowCompass), "CHECKBOX",
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[LSTRING(allowCompass_DisplayName), LSTRING(allowCompass_Description)],
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LSTRING(category_DisplayName),
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true, // default value
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true, // isGlobal
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{[QGVAR(allowCompass), _this] call EFUNC(common,cbaSettings_settingChanged)},
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true // Needs mission restart
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] call CBA_settings_fnc_init;
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[
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QGVAR(useAmmoHandling), "CHECKBOX",
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[LSTRING(useAmmoHandling_DisplayName), LSTRING(useAmmoHandling_Description)],
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LSTRING(category_DisplayName),
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false, // default value
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true, // isGlobal
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{[QGVAR(useAmmoHandling), _this] call EFUNC(common,cbaSettings_settingChanged)},
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true // Needs mission restart
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] call CBA_settings_fnc_init;
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