ACE3/addons/csw/functions/fnc_aceRearmGetCarryMagazines.sqf
GhostIsSpooky a4ae61f1fc
CSW - Add reloading from nearSupplies (#8776)
* allow players to reload from nearSupplies

* limit reloading to friendly sides

* add handling for ai getting inside empty weapon

* configOf for lookup

* add getin handler, hammer out remaining bugs

* configOf lookup

* improve friendly/object filter

* more configOf lookups

* Capitalize settings, add ammo storage setting

* remove systemChat

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* fix TRACE

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-03-07 12:29:19 -06:00

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#include "script_component.hpp"
/*
* Author: PabstMirror
* Helper function for ace_rearm; Gets magazines that should be loaded by csw
*
* Arguments:
* 0: Vehicle <OBJECT>
* 1: Specific Turret or pass bool to check all turrets <ARRAY><BOOL>(default: true)
*
* Return Value:
* [0: compatible veh mags, 1: carry mags] <ARRAY>
*
* Example:
* [cursorObject, [0]] call ace_csw_fnc_aceRearmGetCarryMagazines
*
* Public: No
*/
params ["_vehicle", ["_targetTurret", true, [[], true]]];
if (!(_vehicle isKindOf "StaticWeapon")) exitWith { [[],[]] }; // limit to statics for now
// Assembly mode: [0=disabled, 1=enabled, 2=enabled&unload, 3=default]
if ((GVAR(ammoHandling) == 0) && {!([false, true, true, GVAR(defaultAssemblyMode)] select (_vehicle getVariable [QGVAR(assemblyMode), 3]))}) exitWith { [[],[]] };
private _turretMagsCSW = [];
private _allCarryMags = [];
{
private _turretPath = _x;
if ((_targetTurret isEqualTo true) || {_turretPath isEqualTo _targetTurret}) then {
{
private _weapon = _x;
{
private _xMag = _x;
private _carryMag = GVAR(vehicleMagCache) get _xMag;
if (isNil "_carryMag") then {
private _groups = "getNumber (_x >> _xMag) == 1 && {isClass (configFile >> 'CfgMagazines' >> configName _x)}" configClasses (configFile >> QGVAR(groups));
_carryMag = configName (_groups param [0, configNull]);
GVAR(vehicleMagCache) set [_x, _carryMag];
TRACE_2("setting cache",_xMag,_carryMag);
};
if (_carryMag != "") then {
_turretMagsCSW pushBackUnique _xMag;
_allCarryMags pushBackUnique _carryMag;
};
} forEach ([_weapon] call CBA_fnc_compatibleMagazines);
} forEach (_vehicle weaponsTurret _turretPath);
};
} forEach (allTurrets _vehicle);
[_turretMagsCSW, _allCarryMags]