ACE3/addons/csw/functions/fnc_ai_handleFired.sqf
GhostIsSpooky a4ae61f1fc
CSW - Add reloading from nearSupplies (#8776)
* allow players to reload from nearSupplies

* limit reloading to friendly sides

* add handling for ai getting inside empty weapon

* configOf for lookup

* add getin handler, hammer out remaining bugs

* configOf lookup

* improve friendly/object filter

* more configOf lookups

* Capitalize settings, add ammo storage setting

* remove systemChat

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* fix TRACE

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-03-07 12:29:19 -06:00

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#include "script_component.hpp"
/*
* Author: PabstMirror
* Handles AI Fired EH
*
* Arguments:
* Fired EH
*
* Return Value:
* None
*
* Public: No
*/
params ["_staticWeapon", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_gunner"];
TRACE_8("firedEH:",_staticWeapon,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile,_gunner);
if ((!local _gunner) || {[_gunner] call EFUNC(common,isPlayer)}) exitWith {};
if (someAmmo _staticWeapon) exitWith {};
TRACE_2("need ammo",someAmmo _staticWeapon,magazinesAllTurrets _staticWeapon);
[_staticWeapon, _gunner, _weapon, _magazine] call FUNC(ai_reload);