mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
e2ac18a05d
* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
56 lines
1.5 KiB
Plaintext
56 lines
1.5 KiB
Plaintext
#include "script_component.hpp"
|
|
/*
|
|
* Author: Garth 'L-H' de Wet
|
|
* Adds an IED to the cellphone list
|
|
*
|
|
* Arguments:
|
|
* 0: Unit <OBJECT>
|
|
* 1: Explosive <OBJECT>
|
|
* 2: Magazine classname <STRING>
|
|
* 3: Extra variables <ARRAY>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* Handled by PlaceExplosive.
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
params ["_unit", "_explosive", "_magazineClass", "_extra"];
|
|
TRACE_4("params",_unit,_explosive,_magazineClass,_extra);
|
|
|
|
// Config is the last item in the list of passed in items.
|
|
private _config = (_this select 3) select (count (_this select 3) - 1);
|
|
|
|
private _requiredItems = getArray (_config >> "requires");
|
|
private _hasRequired = true;
|
|
private _detonators = [_unit] call FUNC(getDetonators);
|
|
|
|
{
|
|
if !(_x in _detonators) exitWith{
|
|
_hasRequired = false;
|
|
};
|
|
} count _requiredItems;
|
|
|
|
private _code = "";
|
|
while {true} do {
|
|
_code = [floor(random 10000), 4] call CBA_fnc_formatNumber;
|
|
if (([_code] call FUNC(getSpeedDialExplosive)) isEqualTo []) exitWith {};
|
|
};
|
|
|
|
if (isNil QGVAR(CellphoneIEDs)) then {
|
|
GVAR(CellphoneIEDs) = [];
|
|
};
|
|
|
|
private _count = GVAR(CellphoneIEDs) pushBack [_explosive, _code, getNumber (configFile >> "CfgMagazines" >> _magazineClass >> "ACE_Triggers" >> "Cellphone" >> "FuseTime")];
|
|
_count = _count + 1;
|
|
publicVariable QGVAR(CellphoneIEDs);
|
|
|
|
//display IED number message:
|
|
[format ["IED %1 code: %2", _count, _code]] call EFUNC(common,displayTextStructured);
|
|
|
|
if !(_hasRequired) exitWith {};
|
|
[format ["IED %1", _count], _code] call FUNC(addToSpeedDial);
|