ACE3/addons/gunbag/functions/fnc_canInteract.sqf
Neviothr 75f7ed7532
Utilize isNotEqualTo (#7929)
* Utilize isNotEqualTo

* undo changes to some files

* redo some changes, fix based on @Vdauphin 's comment

* fix validator issues

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-02-27 11:05:05 -06:00

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#include "script_component.hpp"
/*
* Author: Ir0n1E
* Check if client is able to interact with gunbag.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Target <OBJECT>
*
* Return Value:
* -1: can't interact 0: empty gunbag 1: full gunbag 2: full gunbag & has primary <NUMBER>
*
* Example:
* _canInteract = [player, target] call ace_gunbag_fnc_canInteract
*
* Public: No
*/
params ["_unit", "_target"];
private _result = -1;
private _gunbag = backpackContainer _target;
private _weapon = primaryWeapon _unit;
if ((_gunbag getVariable [QGVAR(gunbagWeapon), []]) isEqualTo [] && {_weapon != ""} && {!(_weapon call FUNC(isMachineGun))}) then {
_result = 0;
};
if ((_gunbag getVariable [QGVAR(gunbagWeapon), []] isNotEqualTo []) && {_weapon == ""}) then {
_result = 1;
};
if ((_gunbag getVariable [QGVAR(gunbagWeapon), []] isNotEqualTo []) && {_weapon != ""}) then {
_result = 2;
};
_result