ACE3/addons/vehicle_damage/functions/fnc_handleCookoff.sqf
GhostIsSpooky 68ed19911a
General - Change object config lookups to configOf (#8795)
* configOf lookups

* forEach, missed configOf

* revert handcuff distance change

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* optimize condition

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* capitalization

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* use object in getVehicleIcon

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* add return comment

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* remove extra brackets

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* add missing brackets

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* add return comment pt2

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* revert to cursorTarget

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-03-08 21:41:21 -06:00

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#include "script_component.hpp"
/*
* Author: Dani (TCVM)
* Checks hitpoint damage and determines if a vehicle should cookoff.
*
* Arguments:
* 0: The vehicle <OBJECT>
* 1: Chance of fire <NUMBER>
* 2: Intensity of cookoff <NUMBER>
* 3: Person who instigated cookoff <OBJECT> (default: objNull)
* 4: Part of vehicle which got hit <STRING> (default: "")
* 5: Whether or not the vehicle can spawn ring-fire effect <BOO> (default: false)
*
* Return Value:
* If cooked off
*
* Example:
* [tank2, 0.1, 5] call ace_vehicle_damage_fnc_handleCookoff;
*
* Public: No
*/
params ["_vehicle", "_chanceOfFire", "_intensity", ["_injurer", objNull], ["_hitPart", ""], ["_canRing", false]];
private _alreadyCookingOff = _vehicle getVariable [QGVAR(cookingOff), false];
if (!_alreadyCookingOff && { _chanceOfFire >= random 1 }) exitWith {
private _configOf = configOf _vehicle;
private _fireDetonateChance = [_configOf >> QGVAR(detonationDuringFireProb), "number", 0] call CBA_fnc_getConfigEntry;
if (_canRing) then {
_canRing = ([_configOf >> QGVAR(canHaveFireRing), "number", 0] call CBA_fnc_getConfigEntry) == 1;
};
private _delayWithSmoke = _chanceOfFire < random 1;
private _detonateAfterCookoff = (_fireDetonateChance / 4) > random 1;
private _source = "";
if (toLower _hitPart isEqualTo "engine") then {
_source = ["hit_engine_point", "HitPoints"];
};
[QEGVAR(cookOff,cookOff), [_vehicle, _intensity, _injurer, _delayWithSmoke, _fireDetonateChance, _detonateAfterCookoff, _source, _canRing]] call CBA_fnc_localEvent;
_vehicle setVariable [QGVAR(cookingOff), true];
LOG_4("Cooking-off [%1] with a chance-of-fire [%2] - Delayed Smoke | Detonate after cookoff [%3 | %4]",_vehicle,_chanceOfFire,_delayWithSmoke,_detonateAfterCookoff);
[_vehicle] spawn FUNC(abandon);
LOG_1("[%1] is on fire is bailing",_vehicle);
// cant setVehicleAmmo 0 here because it removes FFV unit's ammo
if (GVAR(removeAmmoDuringCookoff)) then {
private _ammo = [_vehicle] call EFUNC(cookoff,getVehicleAmmo);
_ammo params ["_magazines"];
TRACE_1("removing magazines",_magazines);
{
_x params ["_magazine"];
_vehicle removeMagazines _magazine;
} forEach _magazines;
};
true
};
// Avoid RPT spam
if (_alreadyCookingOff) exitWith { true };
LOG_2("[%1] No Cook-off - Chance of fire [%2]",_vehicle,_chanceOfFire);
false