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* Determine ammo damage type through config property * Tabs * Add warning when property is missing Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Fixed up inheritance Some classes were not editable; changes moved to relevant subclasses instead * Newlines for readability * More sensible default value * Fix mistakes I added * Update addons/medical_damage/CfgAmmo.hpp * Pre-cache special values for damage types * Support # values For backwards compatibility Co-Authored-By: PabstMirror <pabstmirror@gmail.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
29 lines
588 B
C++
29 lines
588 B
C++
#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_medical_engine"};
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author = ECSTRING(common,ACETeam);
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authors[] = {""};
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url = ECSTRING(main,URL);
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VERSION_CONFIG;
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};
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};
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#include "ACE_Settings.hpp"
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#include "ACE_Medical_Injuries.hpp"
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#include "CfgEventHandlers.hpp"
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#include "CfgAmmo.hpp"
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/*
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class ACE_Extensions {
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class ace_medical {
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// Not yet used
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};
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};
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*/
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