ACE3/addons/medical_damage/config.cpp
pterolatypus 79ea841eeb
Medical Damage - Determine ammo damage type through config property (#7608)
* Determine ammo damage type through config property

* Tabs

* Add warning when property is missing

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Fixed up inheritance
Some classes were not editable;
changes moved to relevant subclasses instead

* Newlines for readability

* More sensible default value

* Fix mistakes I added

* Update addons/medical_damage/CfgAmmo.hpp

* Pre-cache special values for damage types

* Support # values

For backwards compatibility

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-04-07 21:52:20 -05:00

29 lines
588 B
C++

#include "script_component.hpp"
class CfgPatches {
class ADDON {
name = COMPONENT_NAME;
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_medical_engine"};
author = ECSTRING(common,ACETeam);
authors[] = {""};
url = ECSTRING(main,URL);
VERSION_CONFIG;
};
};
#include "ACE_Settings.hpp"
#include "ACE_Medical_Injuries.hpp"
#include "CfgEventHandlers.hpp"
#include "CfgAmmo.hpp"
/*
class ACE_Extensions {
class ace_medical {
// Not yet used
};
};
*/