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2a6fd19762
* initital commit * use Define for SOS * fix some issues that got introduced in 1.70 * Prepare config for sounds * add New Sounds improve distanced volume values * add LAxemann to Author * add Object Pooling improve Distances * fix small mistake * change pool clearing timing * change pool wait time * fix Cookoff sound cleanup * change to Jonpas Method change random Distance add * improve sound Volume over Distance (asked by Bux) improve mid sounds * improve a calculation * Use playSound3D locally * Make sounds configurable by 3rd party mods * Added comments, used macros * Update CfgSounds.hpp --------- Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
43 lines
1.5 KiB
C++
43 lines
1.5 KiB
C++
#define COMPONENT cookoff
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#define COMPONENT_BEAUTIFIED Cook off
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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// #define DISABLE_COMPILE_CACHE
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// #define ENABLE_PERFORMANCE_COUNTERS
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#ifdef DEBUG_ENABLED_COOKOFF
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#define DEBUG_MODE_FULL
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#endif
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#ifdef DEBUG_SETTINGS_COOKOFF
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#define DEBUG_SETTINGS DEBUG_SETTINGS_COOKOFF
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#endif
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#include "\z\ace\addons\main\script_macros.hpp"
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#define IS_EXPLOSIVE_AMMO(ammo) (getNumber (ammo call CBA_fnc_getObjectConfig >> "explosive") > 0.5)
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// Stages of cookoff in order (in seconds)
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// Should be no un-synced randomness in these as the effects must be ran on each client
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#define IGNITE_TIME 3
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#define SMOKE_TIME 10.5
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#define COOKOFF_TIME 14 // Cook off time should be 20s at most due to length of sound files
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#define COOKOFF_TIME_BOX 82.5 // Cook off time for boxes should be significant to allow time for ammo to burn
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#define MIN_TIME_BETWEEN_FLAMES 5
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#define MAX_TIME_BETWEEN_FLAMES 15
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#define MAX_TIME_BETWEEN_AMMO_DET 25
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#define MAX_COOKOFF_INTENSITY 10
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#define MIN_AMMO_DETONATION_START_DELAY 1 // Min time to wait before a vehicle's ammo starts to cookoff
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#define MAX_AMMO_DETONATION_START_DELAY 6 // Max time to wait before a vehicle's ammo starts to cookoff
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// Delay between flame effect for players in a cooking off vehicle
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#define FLAME_EFFECT_DELAY 0.4
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// Common commander hatch defines for default vehicles
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#define DEFAULT_COMMANDER_HATCHES ["osa_poklop_commander", "hatch_commander_axis"]
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#define DISTANCE_CLOSE 235
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#define DISTANCE_MID 952
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