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* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
55 lines
1.2 KiB
Plaintext
55 lines
1.2 KiB
Plaintext
#include "script_component.hpp"
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#include "..\defines.hpp"
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/*
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* Author: Alganthe
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* Displays messages in arsenal.
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*
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* Arguments:
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* 0: Arsenal display <DISPLAY>
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* 1: Message <STRING>
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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params ["_display", "_message"];
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private _messageBoxCtrl = _display displayCtrl IDC_message;
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private _handle = _messageBoxCtrl getVariable QGVAR(messageBoxHandle);
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if !(isNil "_handle") then {
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terminate _handle;
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};
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_handle = [_display, _messageBoxCtrl, time + 5, _message, FADE_DELAY] spawn {
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disableSerialization;
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_this params ["_display", "_control", "_timer", "_message", "_delay"];
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while {_timer >= time} do {
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switch true do {
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case (_display isEqualTo displayNull): {
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terminate _thisScript;
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};
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case (round (_timer - time) == 5): {
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_control ctrlSetText _message;
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_control ctrlSetFade 1;
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_control ctrlCommit 0;
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_control ctrlSetFade 0;
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_control ctrlCommit _delay;
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};
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};
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uiSleep 1;
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};
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_control ctrlSetFade 1;
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_control ctrlCommit _delay;
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terminate _thisScript;
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};
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_messageBoxCtrl setVariable [QGVAR(messageBoxHandle), _handle];
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