ACE3/addons/safemode/functions/fnc_playChangeFiremodeSound.sqf
2015-09-27 08:28:55 +02:00

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/*
* Author: commy2
* Play weapon firemode change sound.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Weapon <STRING>
*
* Return Value:
* None
*
* Example:
* [ACE_player, currentWeapon ACE_player] call ace_safemode_fnc_playChangeFiremodeSound
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_weapon"];
private ["_sound", "_position"];
_sound = getArray (configFile >> "CfgWeapons" >> _weapon >> "changeFiremodeSound");
if (_sound isEqualTo []) exitWith {
playSound "ACE_Sound_Click";
};
// get position where to play the sound (position of the weapon)
_position = AGLToASL (_unit modelToWorldVisual (_unit selectionPosition "RightHand"));
_sound params ["_filename", ["_volume", 1], ["_soundPitch", 1], ["_distance", 0]];
if (_filename == "") exitWith {
playSound "ACE_Sound_Click";
};
// add file extension .wss as default
if !(toLower (_filename select [count _filename - 4]) in [".wav", ".ogg", ".wss"]) then {
_filename = format ["%1.wss", _filename];
};
playSound3D [_filename, objNull, false, _position, _volume, _soundPitch, _distance];