ACE3/addons/medical_treatment/functions/fnc_useItem.sqf
2018-05-08 10:45:30 +01:00

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/*
* Author: Glowbal
* Use Equipment if any is available. Priority: 1) Medic, 2) Patient. If in vehicle: 3) Crew
*
* Arguments:
* 0: Medic <OBJECT>
* 1: Patient <OBJECT>
* 2: Item <STRING>
*
* ReturnValue:
* 0: success <BOOL>
* 1: Unit <OBJECT>
*
* Public: Yes
*/
#include "script_component.hpp"
params ["_medic", "_patient", "_item"];
if (isNil QEGVAR(medical,setting_allowSharedEquipment)) then {
EGVAR(medical,setting_allowSharedEquipment) = true;
};
if (EGVAR(medical,setting_allowSharedEquipment) && {[_patient, _item] call EFUNC(common,hasItem)}) exitWith {
["ace_useItem", [_patient, _item], _patient] call CBA_fnc_targetEvent;
[true, _patient]
};
if ([_medic, _item] call EFUNC(common,hasItem)) exitWith {
["ace_useItem", [_medic, _item], _medic] call CBA_fnc_targetEvent;
[true, _medic]
};
private _return = [false, objNull];
if (vehicle _medic != _medic && {vehicle _medic call EFUNC(medical_status,isMedicalVehicle)}) then {
{
if ([_medic, _x] call FUNC(canAccessMedicalEquipment) && {[_x, _item] call EFUNC(common,hasItem)}) exitWith {
["ace_useItem", [_x, _item], _x] call CBA_fnc_targetEvent;
_return = [true, _x];
};
} forEach crew vehicle _medic;
};
_return