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43 lines
1.1 KiB
Plaintext
43 lines
1.1 KiB
Plaintext
/*
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* Author: Glowbal
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* Load object into vehicle.
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* Objects loaded via classname remain virtual until unloaded.
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*
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* Arguments:
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* 0: Item <OBJECT or STRING>
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* 1: Vehicle <OBJECT>
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* 2: Show Hint <BOOL> (default: true)
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*
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* Return value:
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* Object loaded <BOOL>
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*
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* Example:
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* [object, vehicle] call ace_cargo_fnc_loadItem
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params [["_item","",[objNull,""]], ["_vehicle",objNull,[objNull]]];
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private ["_loaded", "_space", "_itemSize"];
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if !([_item, _vehicle] call FUNC(canLoadItemIn)) exitWith {false};
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_loaded = _vehicle getVariable [QGVAR(loaded), []];
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_loaded pushback _item;
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_vehicle setVariable [QGVAR(loaded), _loaded, true];
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TRACE_1("added to loaded array",_loaded);
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_space = [_vehicle] call FUNC(getCargoSpaceLeft);
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_itemSize = [_item] call FUNC(getSizeItem);
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_vehicle setVariable [QGVAR(space), _space - _itemSize, true];
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if (_item isEqualType objNull) then {
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detach _item;
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_item attachTo [_vehicle,[0,0,-100]];
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["hideObjectGlobal", [_item, true]] call EFUNC(common,serverEvent);
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};
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true
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