ACE3/addons/fastroping/functions/fnc_canDeployRopes.sqf
pokertour 4a5b5113cd FastRoping - Add rope items which deploy at lengths (#6498)
* Update stringtable.xml

* Update config.cpp

* New CFGWeapon

* Update CfgVehicles.hpp

* Update fnc_deployRopes.sqf

* Update CfgVehicles.hpp

* Update CfgWeapons.hpp

* Update CfgVehicles.hpp

cheapest check before others

* Update fnc_deployRopes.sqf

Corrected the double remove.

* Cleanup PR

Add setting, move rope len to config, simplify strings, add rope image, fix rope unwind length

* Add setting name to stringtable

* Update stringtable.xml

French translation for settings
2019-01-11 21:05:25 -06:00

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#include "script_component.hpp"
/*
* Author: BaerMitUmlaut
* Checks if the unit can deploy ropes from the helicopter.
*
* Arguments:
* 0: The helicopter itself <OBJECT>
* 1: Unit occupying the helicopter <OBJECT>
* 2: Rope classname <STRING>
* 3: Default (show when setting disabled) <BOOL> (default: false)
*
* Return Value:
* Able to deploy ropes <BOOL>
*
* Example:
* [vehicle player, player, "ACE_rope36"] call ace_fastroping_fnc_canDeployRopes
*
* Public: No
*/
params ["_vehicle", "_player", "_ropeClass", ["_defaultOption", false]];
private _config = configFile >> "CfgVehicles" >> typeOf _vehicle;
(driver _vehicle != _player) &&
{getPos _vehicle select 2 > 2} && {
private _enabled = getNumber (_config >> QGVAR(enabled));
_enabled == 1 || {_enabled == 2 && {!(isNull (_vehicle getVariable [QGVAR(FRIES), objNull]))}}
} && {
private _deploymentStage = _vehicle getVariable [QGVAR(deploymentStage), 0];
if (getText (_config >> QGVAR(onPrepare)) == "") then { _deploymentStage == 0 } else { _deploymentStage == 2 };
} && {
(_defaultOption && {!GVAR(requireRopeItems)}) || {(_ropeClass in (_player call EFUNC(common,uniqueItems))) || {_ropeClass in (itemCargo _vehicle)}}
}