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47 lines
1.1 KiB
Plaintext
47 lines
1.1 KiB
Plaintext
/*
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* Author: PabstMirror
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* Loads a captive into a vehicle
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*
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* Arguments:
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* 0: The Captive <OBJECT>
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* 1: The Vehicle <OBJECT>
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*
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* Return Value:
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* Nothing
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*
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* Example:
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* [bob, car1] call ACE_captives_fnc_vehicleCaptiveMoveIn;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_cargoIndex"];
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params ["_target","_vehicle"];
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// _cargoIndex = [_vehicle] call FUNC(findEmptyNonFFVCargoSeat);
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// if (_cargoIndex < 0) exitWith {ERROR("No Seat Avail");};
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// _target moveInCargo [_vehicle, _cargoIndex];
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_target moveInCargo _vehicle;
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_target assignAsCargo _vehicle;
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_cargoIndex = _vehicle getCargoIndex _target;
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_target setVariable [QGVAR(CargoIndex), _cargoIndex, true];
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//Check if is a FFV turret:
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_turretPath = [];
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{
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_x params ["_xUnit", "", "", "_xTurretPath"];
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if (_target == _xUnit) exitWith {_turretPath = _xTurretPath};
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} forEach (fullCrew (vehicle _target));
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TRACE_1("turret Path",_turretPath);
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if (_turretPath isEqualTo []) exitWith {};
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TRACE_1("Setting FFV Animation",_newAnimation);
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[_target, "ACE_HandcuffedFFV", 2] call EFUNC(common,doAnimation);
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[_target, "ACE_HandcuffedFFV", 1] call EFUNC(common,doAnimation);
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