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70 lines
3.3 KiB
Plaintext
70 lines
3.3 KiB
Plaintext
/*
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* Author: PabstMirror
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* Called when the mk6's in game UI is loaded. Hides rangefinder data if it is disabled.
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*
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* Arguments:
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* 0: Display <DISPLAY>
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* 1: Type <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [rsc,"Mk6Mortar"] call ace_mk6mortar_fnc_turretDisplayLoaded
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*
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* Public: No
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*/
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#include "script_component.hpp"
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disableSerialization;
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PARAMS_2(_display,_rscType);
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if (_rscType != "Mk6Mortar") exitWith {};
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if (isNull _display) exitWith {};
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private ["_fnc_hideControl", "_xPos", "_yPos", "_wPos", "_hPos"];
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#define CTRL_CA_OPTICSPITCH (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_OPTICSPITCH")
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#define CTRL_CA_OPTICSZOOM (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_OPTICSZOOM")
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#define CTRL_CA_SOLUTION_TEXT (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_SOLUTION_TEXT")
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#define CTRL_CA_DISTANCE_TEXT (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_DISTANCE_TEXT")
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#define CTRL_CA_DISTANCE (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_DISTANCE")
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#define CTRL_CA_TIME_TEXT (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_TIME_TEXT")
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#define CTRL_CA_TIME (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_TIME")
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#define CTRL_CA_ELEV_NEED_TEXT (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_ELEV_NEED_TEXT")
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#define CTRL_CA_RANGEELEMENTS_GROUP (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_RangeElements_group")
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#define CTRL_CA_HEADING (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_Heading")
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#define CTRL_CA_ELEV (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_ELEV")
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#define CTRL_CA_ELEV_NEED (configFile >> "RscInGameUI" >> "ACE_Mk6_RscWeaponRangeArtillery" >> "CA_IGUI_elements_group" >> "controls" >> "CA_ELEV_NEED")
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_fnc_hideControl = {
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private ["_idc", "_pos"];
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PARAMS_2(_path,_hideCtrl);
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_idc = getNumber (_path >> "IDC");
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_pos = [];
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if (_hideCtrl) then {
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_pos = [-9,-9,0,0];
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} else {
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{
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if (isNumber (_path >> _x)) then {
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_pos pushBack (getNumber (_path >> _x));
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} else {
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_pos pushBack (call compile (getText (_path >> _x)));
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};
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} forEach ["x", "y", "w", "h"];
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};
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(_display displayCtrl _idc) ctrlSetPosition _pos;
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(_display displayCtrl _idc) ctrlCommit 0;
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};
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{
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[_x, (!GVAR(allowComputerRangefinder))] call _fnc_hideControl;
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} forEach [CTRL_CA_OPTICSPITCH, CTRL_CA_OPTICSZOOM, CTRL_CA_SOLUTION_TEXT, CTRL_CA_DISTANCE_TEXT, CTRL_CA_DISTANCE, CTRL_CA_TIME_TEXT, CTRL_CA_TIME, CTRL_CA_ELEV_NEED_TEXT, CTRL_CA_RANGEELEMENTS_GROUP];
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//Always hide these, handled by the mil convertions PFEH in handlePlayerVehChanged
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[CTRL_CA_HEADING, true] call _fnc_hideControl;
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[CTRL_CA_ELEV, true] call _fnc_hideControl;
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[CTRL_CA_ELEV_NEED, true] call _fnc_hideControl;
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