ACE3/addons/common/functions/fnc_waitAndExecute.sqf

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/*
* Author: esteldunedain
*
* Executes a code once with a given game ACE_time delay, using a PFH
*
* Argument:
* 0: Code to execute (Code)
* 1: Parameters to run the code with (Array)
* 2: Delay in seconds before executing the code (Number)
* 3: Interval of ACE_time in which the execution is evaluated, 0 means every frame (Number)
*
* Return value:
* PFH handler ID
*/
#include "script_component.hpp"
PARAMS_4(_func,_params,_delay,_interval);
[
{
EXPLODE_2_PVT(_this,_params,_pfhId);
EXPLODE_2_PVT(_params,_delayedExecParams,_startTime);
EXPLODE_3_PVT(_delayedExecParams,_func,_funcParams,_delay);
// Exit if the ACE_time was not reached yet
if (ACE_time < _startTime + _delay) exitWith {};
// Remove the PFH
[_pfhId] call cba_fnc_removePerFrameHandler;
// Execute the function
_funcParams call _func;
},
_interval,
[_this, ACE_time]
] call CBA_fnc_addPerFrameHandler