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65 lines
2.0 KiB
Plaintext
65 lines
2.0 KiB
Plaintext
// by commy2 and CAA-Picard
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#define STRENGHTODEAFNESS 3
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#define MAXDEAFNESS 1.1
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AGM_CurrentDeafness = 0;
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AGM_NewStrength = 0;
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// Spawn volume updating process
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0 spawn {
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while {true} do {
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_player = AGM_player;
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// Check if new noises increase deafness
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if (AGM_NewStrength * STRENGHTODEAFNESS > AGM_CurrentDeafness) then {
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AGM_CurrentDeafness = AGM_NewStrength * STRENGHTODEAFNESS min MAXDEAFNESS;
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// icon is CUT
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/*if (AGM_CurrentDeafness > 0.4) then {
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if (AGM_CurrentDeafness > 0.8) then {
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[parseText "<img align='center' size='2.5' color='#FF0000' image='AGM_Hearing\UI\deafness_x_ca.paa'/>"] call AGM_Core_fnc_displayTextStructured;
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} else {
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[parseText "<img align='center' size='2.5' color='#FFFF00' image='AGM_Hearing\UI\deafness_x_ca.paa'/>"] call AGM_Core_fnc_displayTextStructured;
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};
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};*/
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};
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AGM_NewStrength = 0;
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// Recover rate is slower if deafness is severe
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_recoverRate = 0.01;
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if (AGM_CurrentDeafness > 0.7) then {
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_recoverRate = 0.005;
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if (AGM_CurrentDeafness > 0.9) then {
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_recoverRate = 0.002;
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};
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};
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// Deafness recovers with time
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AGM_CurrentDeafness = AGM_CurrentDeafness - _recoverRate max 0;
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// needed until Bohemia fixes playSound to actually use the second argument
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_volume = (1 - AGM_CurrentDeafness max 0)^2 max 0.1;
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// Earplugs reduce hearing 20%
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if ([_player] call AGM_Hearing_fnc_hasEarPlugsIn) then {
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_volume = _volume min 0.8;
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};
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// Reduce volume if player is unconscious
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if (_player getVariable ["AGM_isUnconscious", false]) then {
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_volume = _volume min 0.4;
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};
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if (!(missionNameSpace getVariable ["AGM_Hearing_disableVolumeUpdate", false])) then {
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0.1 fadeSound _volume;
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0.1 fadeSpeech _volume;
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_player setVariable ["tf_globalVolume", _volume];
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_player setVariable ["acre_sys_core_globalVolume", _volume];
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};
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//hintSilent format ["AGM_CurrentDeafness, _Volume = %1, %2", AGM_CurrentDeafness, _volume];
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sleep 0.1;
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};
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};
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