mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
66 lines
2.1 KiB
Plaintext
66 lines
2.1 KiB
Plaintext
// by commy2
|
|
|
|
private ["_unit", "_weapon", "_muzzle", "_safedWeapons"];
|
|
|
|
_unit = _this select 0;
|
|
_weapon = _this select 1;
|
|
_muzzle = _this select 2;
|
|
|
|
// don't immediately switch back
|
|
if (inputAction "nextWeapon" > 0) exitWith {};
|
|
|
|
_safedWeapons = _unit getVariable ["AGM_SafeMode_safedWeapons", []];
|
|
|
|
if (_weapon in _safedWeapons) exitWith {
|
|
_this call AGM_SafeMode_fnc_unlockSafety;
|
|
};
|
|
|
|
_safedWeapons pushBack _weapon;
|
|
|
|
_unit setVariable ["AGM_SafeMode_safedWeapons", _safedWeapons];
|
|
|
|
if (_unit getVariable ["AGM_SafeWeapon_actionID", -1] == -1) then {
|
|
private ["_condition", "_statement", "_id"];
|
|
|
|
_condition = {
|
|
if (
|
|
[_this select 1] call AGM_Core_fnc_canUseWeapon
|
|
&& {
|
|
if (currentMuzzle (_this select 1) in ((_this select 1) getVariable ["AGM_SafeMode_safedWeapons", []])) then {
|
|
if (inputAction "nextWeapon" > 0) exitWith {
|
|
[_this select 1, currentWeapon (_this select 1), currentMuzzle (_this select 1)] call AGM_SafeMode_fnc_unlockSafety;
|
|
false
|
|
};
|
|
true
|
|
} else {false}
|
|
}
|
|
) then {
|
|
// player hud
|
|
[false] call AGM_SafeMode_fnc_setSafeModeVisual;
|
|
true
|
|
} else {
|
|
// player hud
|
|
[true] call AGM_SafeMode_fnc_setSafeModeVisual;
|
|
false
|
|
}
|
|
};
|
|
|
|
_statement = {
|
|
[_this select 1, currentWeapon (_this select 1), currentMuzzle (_this select 1)] call AGM_SafeMode_fnc_unlockSafety;
|
|
};
|
|
|
|
//_id = [_unit, format ["<t color=""#FFFF00"" >%1</t>", localize "STR_AGM_SafeMode_TakeOffSafety"], "DefaultAction", _condition, {}, {true}, _statement, 10] call AGM_Core_fnc_addActionMenuEventHandler;
|
|
_id = [_unit, "DefaultAction", _condition, {}] call AGM_Core_fnc_addActionEventHandler;
|
|
|
|
_unit setVariable ["AGM_SafeWeapon_actionID", _id];
|
|
};
|
|
|
|
_unit selectWeapon _muzzle;//_weapon
|
|
|
|
// play fire mode selector sound
|
|
[_unit, _weapon, _muzzle] call AGM_SafeMode_fnc_playChangeFiremodeSound;
|
|
|
|
private "_picture";
|
|
_picture = getText (configFile >> "CfgWeapons" >> _weapon >> "picture");
|
|
[localize "STR_AGM_SafeMode_PutOnSafety", _picture] call AGM_Core_fnc_displayTextPicture;
|