ACE3/TO_MERGE/agm/SafeMode/functions/fn_lockSafety.sqf

66 lines
2.1 KiB
Plaintext

// by commy2
private ["_unit", "_weapon", "_muzzle", "_safedWeapons"];
_unit = _this select 0;
_weapon = _this select 1;
_muzzle = _this select 2;
// don't immediately switch back
if (inputAction "nextWeapon" > 0) exitWith {};
_safedWeapons = _unit getVariable ["AGM_SafeMode_safedWeapons", []];
if (_weapon in _safedWeapons) exitWith {
_this call AGM_SafeMode_fnc_unlockSafety;
};
_safedWeapons pushBack _weapon;
_unit setVariable ["AGM_SafeMode_safedWeapons", _safedWeapons];
if (_unit getVariable ["AGM_SafeWeapon_actionID", -1] == -1) then {
private ["_condition", "_statement", "_id"];
_condition = {
if (
[_this select 1] call AGM_Core_fnc_canUseWeapon
&& {
if (currentMuzzle (_this select 1) in ((_this select 1) getVariable ["AGM_SafeMode_safedWeapons", []])) then {
if (inputAction "nextWeapon" > 0) exitWith {
[_this select 1, currentWeapon (_this select 1), currentMuzzle (_this select 1)] call AGM_SafeMode_fnc_unlockSafety;
false
};
true
} else {false}
}
) then {
// player hud
[false] call AGM_SafeMode_fnc_setSafeModeVisual;
true
} else {
// player hud
[true] call AGM_SafeMode_fnc_setSafeModeVisual;
false
}
};
_statement = {
[_this select 1, currentWeapon (_this select 1), currentMuzzle (_this select 1)] call AGM_SafeMode_fnc_unlockSafety;
};
//_id = [_unit, format ["<t color=""#FFFF00"" >%1</t>", localize "STR_AGM_SafeMode_TakeOffSafety"], "DefaultAction", _condition, {}, {true}, _statement, 10] call AGM_Core_fnc_addActionMenuEventHandler;
_id = [_unit, "DefaultAction", _condition, {}] call AGM_Core_fnc_addActionEventHandler;
_unit setVariable ["AGM_SafeWeapon_actionID", _id];
};
_unit selectWeapon _muzzle;//_weapon
// play fire mode selector sound
[_unit, _weapon, _muzzle] call AGM_SafeMode_fnc_playChangeFiremodeSound;
private "_picture";
_picture = getText (configFile >> "CfgWeapons" >> _weapon >> "picture");
[localize "STR_AGM_SafeMode_PutOnSafety", _picture] call AGM_Core_fnc_displayTextPicture;