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65 lines
1.9 KiB
Plaintext
65 lines
1.9 KiB
Plaintext
// by commy2
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private ["_unit", "_weapon", "_muzzle", "_safedWeapons"];
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_unit = _this select 0;
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_weapon = _this select 1;
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_muzzle = _this select 2;
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_safedWeapons = _unit getVariable ["AGM_SafeMode_safedWeapons", []];
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if (_weapon in _safedWeapons) then {
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_safedWeapons = _safedWeapons - [_weapon];
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_unit setVariable ["AGM_SafeMode_safedWeapons", _safedWeapons];
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if (count _safedWeapons == 0) then {
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private "_id";
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_id = _unit getVariable ["AGM_SafeWeapon_actionID", -1];
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//[_unit, "DefaultAction", _id] call AGM_Core_fnc_removeActionMenuEventHandler;
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[_unit, "DefaultAction", _id] call AGM_Core_fnc_removeActionEventHandler;
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_unit setVariable ["AGM_SafeWeapon_actionID", -1];
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};
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};
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_unit selectWeapon _muzzle;
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if (inputAction "nextWeapon" > 0) then {
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// switch to the last mode to roll over to first after the default nextWeapon action
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private ["_modes", "_mode", "_index"];
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// get weapon modes
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_modes = [];
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{
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if (getNumber (configFile >> "CfgWeapons" >> _weapon >> _x >> "showToPlayer") == 1) then {
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_modes pushBack _x;
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};
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if (_x == "this") then {
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_modes pushBack _weapon;
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};
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} forEach getArray (configfile >> "CfgWeapons" >> _weapon >> "modes");
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// select last mode
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_mode = _modes select (count _modes - 1);
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// switch to last mode
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_index = 0;
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while {
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_index < 100 && {currentMuzzle _unit != _weapon || {currentWeaponMode _unit != _mode}}
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} do {
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_unit action ["SwitchWeapon", _unit, _unit, _index];
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_index = _index + 1;
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};
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} else {
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// play fire mode selector sound
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[_unit, _weapon, _muzzle] call AGM_SafeMode_fnc_playChangeFiremodeSound;
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};
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// player hud
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[true] call AGM_SafeMode_fnc_setSafeModeVisual;
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private "_picture";
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_picture = getText (configFile >> "CfgWeapons" >> _weapon >> "picture");
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[localize "STR_AGM_SafeMode_TookOffSafety", _picture] call AGM_Core_fnc_displayTextPicture;
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