ACE3/TO_MERGE/agm/WeaponSelect/config.cpp

235 lines
7.1 KiB
C++

class CfgPatches {
class AGM_WeaponSelect {
units[] = {};
weapons[] = {};
requiredVersion = 0.60;
requiredAddons[] = {AGM_Core};
version = "0.95";
versionStr = "0.95";
versionAr[] = {0,95,0};
author[] = {"commy2", "KoffeinFlummi", "CAA-Picard"};
authorUrl = "https://github.com/commy2/";
};
};
class CfgFunctions {
class AGM_WeaponSelect {
class AGM_WeaponSelect {
file = "\AGM_WeaponSelect\functions";
class actionThrow;
class actionThrowCondition;
class countMagazinesForGrenadeMuzzle;
class displayGrenadeTypeAndNumber;
class findNextGrenadeMagazine;
class findNextGrenadeMuzzle;
class fireSmokeLauncher;
class getSelectedGrenade;
class getWeaponModes;
class getWeaponMuzzles;
class playChangeFiremodeSound;
class putWeaponAway;
class selectGrenadeAll;
class selectGrenadeFrag;
class selectGrenadeOther;
class selectWeaponMode;
class selectWeaponMuzzle;
class selectWeaponVehicle;
class selectMagazineVehicle;
class setNextGrenadeMuzzle;
class throwGrenade;
class toggleGrenadeCount;
};
};
};
class Extended_PostInit_EventHandlers {
class AGM_WeaponSelect {
clientInit = "call compile preprocessFileLineNumbers '\AGM_WeaponSelect\clientInit.sqf';";
};
};
class Extended_Init_EventHandlers {
class CAManBase {
class AGM_WeaponSelect_ThrowGrenade {
clientInit = "_this call compile preprocessFileLineNumbers '\AGM_WeaponSelect\initActions.sqf';";
};
};
};
class Extended_Respawn_EventHandlers {
class CAManBase {
class AGM_WeaponSelect_ThrowGrenade {
respawn = "[_this, ""{_this call compile preprocessFileLineNumbers '\AGM_WeaponSelect\initActions.sqf';}""] call AGM_Core_fnc_execRemoteFnc;";
};
};
};
class Extended_FiredBIS_EventHandlers {
class CAManBase {
class AGM_WeaponSelect_ThrowGrenade {
clientFiredBIS = "if (_this select 0 == AGM_player) then {_this call AGM_WeaponSelect_fnc_throwGrenade;};";
};
};
};
class AGM_Core_Default_Keys {
class selectPistol {
displayName = "$STR_AGM_WeaponSelect_SelectPistol";
condition = "[_player] call AGM_Core_fnc_canUseWeapon";
statement = "[_player, handgunWeapon _player] call AGM_WeaponSelect_fnc_selectWeaponMode";
exceptions[] = {"AGM_Interaction_isNotEscorting"};
key = 2;
shift = 0;
control = 0;
alt = 0;
};
class selectRifle {
displayName = "$STR_AGM_WeaponSelect_SelectRifle";
condition = "[_player] call AGM_Core_fnc_canUseWeapon";
statement = "[_player, primaryWeapon _player] call AGM_WeaponSelect_fnc_selectWeaponMode";
exceptions[] = {"AGM_Interaction_isNotEscorting"};
key = 3;
shift = 0;
control = 0;
alt = 0;
};
class selectLauncher {
displayName = "$STR_AGM_WeaponSelect_SelectLauncher";
condition = "_player == _vehicle";
statement = "[_player, secondaryWeapon _player] call AGM_WeaponSelect_fnc_selectWeaponMode";
exceptions[] = {"AGM_Interaction_isNotEscorting"};
key = 5;
shift = 0;
control = 0;
alt = 0;
};
/*class selectPistolMuzzle {
displayName = "Select Pistol Muzzle";
condition = "[_player] call AGM_Core_fnc_canUseWeapon";
statement = "[_player, handgunWeapon _player] call AGM_WeaponSelect_fnc_selectWeaponMuzzle";
exceptions[] = {"AGM_Interaction_isNotEscorting"};
disabled = 1;
key = 7;
shift = 0;
control = 0;
alt = 0;
};*/
class selectRifleMuzzle {
displayName = "$STR_AGM_WeaponSelect_SelectRifleMuzzle";
condition = "[_player] call AGM_Core_fnc_canUseWeapon";
statement = "[_player, primaryWeapon _player] call AGM_WeaponSelect_fnc_selectWeaponMuzzle";
exceptions[] = {"AGM_Interaction_isNotEscorting"};
key = 4;
shift = 0;
control = 0;
alt = 0;
};
/*class selectLauncherMuzzle {
displayName = "Select Launcher Muzzle";
condition = "_player == _vehicle";
statement = "[_player, secondaryWeapon _player] call AGM_WeaponSelect_fnc_selectWeaponMuzzle";
exceptions[] = {"AGM_Interaction_isNotEscorting"};
disabled = 1;
key = 8;
shift = 0;
control = 0;
alt = 0;
};*/
class selectBinocular {
displayName = "$STR_AGM_WeaponSelect_SelectBinocular";
condition = "[_player] call AGM_Core_fnc_canUseWeapon";
statement = "[_player, binocular _player] call AGM_WeaponSelect_fnc_selectWeaponMode";
exceptions[] = {"AGM_Interaction_isNotEscorting"};
key = 6;
shift = 0;
control = 0;
alt = 0;
};
class selectGrenadeFrag {
displayName = "$STR_AGM_WeaponSelect_SelectGrenadeFrag";
condition = "[_player] call AGM_Core_fnc_canUseWeapon";
statement = "[_player] call AGM_WeaponSelect_fnc_selectGrenadeFrag";
exceptions[] = {"AGM_Interaction_isNotEscorting"};
key = 7;
shift = 0;
control = 0;
alt = 0;
};
class selectGrenadeOther {
displayName = "$STR_AGM_WeaponSelect_SelectGrenadeOther";
condition = "[_player] call AGM_Core_fnc_canUseWeapon";
statement = "[_player] call AGM_WeaponSelect_fnc_selectGrenadeOther";
exceptions[] = {"AGM_Interaction_isNotEscorting"};
key = 8;
shift = 0;
control = 0;
alt = 0;
};
class holsterWeapon {
displayName = "$STR_AGM_WeaponSelect_HolsterWeapon";
condition = "[_player] call AGM_Core_fnc_canUseWeapon";
statement = "[_player] call AGM_WeaponSelect_fnc_putWeaponAway";
exceptions[] = {"AGM_Interaction_isNotEscorting"};
key = 11;
shift = 0;
control = 0;
alt = 0;
};
class engineOn {
displayName = "$STR_AGM_WeaponSelect_EngineOn";
condition = "_player != _vehicle && {_player == driver _vehicle} && {!isEngineOn _vehicle}";
statement = "_vehicle engineOn true";
key = 3;
shift = 0;
control = 0;
alt = 0;
};
class engineOff {
displayName = "$STR_AGM_WeaponSelect_EngineOff";
condition = "_player != _vehicle && {_player == driver _vehicle} && {isEngineOn _vehicle}";
statement = "_vehicle engineOn false";
key = 2;
shift = 0;
control = 0;
alt = 0;
};
class selectMaingun {
displayName = "$STR_AGM_WeaponSelect_SelectMainGun";
condition = "_player != _vehicle";
statement = "[_player, _vehicle, 0] call AGM_WeaponSelect_fnc_selectWeaponVehicle";
key = 4;
shift = 0;
control = 0;
alt = 0;
};
class selectMachineGun {
displayName = "$STR_AGM_WeaponSelect_SelectMachineGun";
condition = "_player != _vehicle";
statement = "[_player, _vehicle, 1] call AGM_WeaponSelect_fnc_selectWeaponVehicle";
key = 5;
shift = 0;
control = 0;
alt = 0;
};
class selectMissile {
displayName = "$STR_AGM_WeaponSelect_SelectMissiles";
condition = "_player != _vehicle";
statement = "[_player, _vehicle, 2] call AGM_WeaponSelect_fnc_selectWeaponVehicle";
key = 6;
shift = 0;
control = 0;
alt = 0;
};
class fireSmokeLauncher {
displayName = "$STR_AGM_WeaponSelect_FireSmokeLauncher";
condition = "_player != _vehicle && {_player == commander _vehicle}";
statement = "[_vehicle] call AGM_WeaponSelect_fnc_fireSmokeLauncher";
key = 10;
shift = 0;
control = 0;
alt = 0;
};
};