ACE3/TO_MERGE/agm/WeaponSelect/functions/fn_selectWeaponMuzzle.sqf

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/*
* Author: commy2
*
* The player will select the specified weapon and change to the first additional muzzle. E.g. the grenade launcher of a assault rifle.
*
* Argument:
* 0: A weapon (String)
*
* Return value:
* None.
*/
private ["_player", "_weapon", "_muzzles", "_count", "_index", "_muzzle"];
_player = _this select 0;
_weapon = _this select 1;
if (_weapon == "") exitWith {};
_muzzles = [_weapon] call AGM_WeaponSelect_fnc_getWeaponMuzzles;
if (currentWeapon _player != _weapon) exitWith {
if (count _muzzles > 1) then {
// unlock safety
/*if (_weapon in (_player getVariable ["AGM_SafeMode_safedWeapons", []])) exitWith {
[_player, _weapon, _muzzles select 1] call AGM_SafeMode_fnc_unlockSafety;
};*/
_player selectWeapon (_muzzles select 1);
};
};
_count = count _muzzles;
_index = (_muzzles find currentMuzzle _player) + 1;
if (_index > _count - 1) then {_index = 1};
_muzzle = _muzzles select _index;
_index = 0;
while {
_index < 100 && {currentMuzzle _player != _muzzle}
} do {
_player action ["SwitchWeapon", _player, _player, _index];
_index = _index + 1;
};