ACE3/addons/repair/functions/fnc_getClaimObjects.sqf
PabstMirror ab769757d9 Skip Depends Hitpoints - Use HitPoints selPos for wheels
Stuff

Normalize Depends - Skip Glass Repair

Fix spawned wheel/track not having correct damage

getHitpointString robustness, hatchback fuelHitpoint, fix count errors

-

Formatting

local -> private

Fix Stuff
2015-11-20 21:11:50 -06:00

46 lines
1.4 KiB
Plaintext

/*
* Author: PabstMirror
* Returns array of required nearby repair objects (wheels/tracks)
*
* Arguments:
* 0: Unit that does the repairing <OBJECT>
* 1: Max range to seach from unit (meters) <SCALAR>
* 2: Array of arrays of classnames <ARRAY>
*
* Return Value:
* Array of objects, or [] if not all available <ARRAY>
*
* Example:
* [player, 5, [["Ace_Track"]]] call ace_repair_fnc_getClaimObjects
*
* Public: Yes
*/
#include "script_component.hpp"
params ["_unit", "_maxRange", "_objectsToClaim"];
TRACE_3("params",_unit,_maxRange,_objectsToClaim);
private _return = [];
{
private _requiredList = _x; //eg ["ace_track", "ace_track"]
private _ableToAquire = []; //will be array of ojbects
{
private _nearObjects = nearestObjects [_unit, [_x], _maxRange];
private _canClaimObject = objNull;
{
if ((!(_x in _ableToAquire))
&& {[_unit, _x, ["isNotDragging", "isNotCarrying", "isNotOnLadder"]] call EFUNC(common,canInteractWith)}
&&{(damage _x) < 1}
) exitWith { _canClaimObject = _x; };
} forEach _nearObjects;
if (isNull _canClaimObject) exitWith {};
_ableToAquire pushBack _canClaimObject;
} forEach _x;
TRACE_2("Check required equals available",_requiredList,_ableToAquire);
if ((count _ableToAquire) == (count _requiredList)) exitWith {_return = _ableToAquire};
false
} count _objectsToClaim;
_return