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ab769757d9
Stuff Normalize Depends - Skip Glass Repair Fix spawned wheel/track not having correct damage getHitpointString robustness, hatchback fuelHitpoint, fix count errors - Formatting local -> private Fix Stuff
43 lines
1.1 KiB
Plaintext
43 lines
1.1 KiB
Plaintext
/*
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* Author: Glowbal
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* Checks if a unit is in a repair facility.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* Is inside a repair facility <BOOL>
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*
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* Example:
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* [unit] call ace_repair_fnc_isInRepairFacility
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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params ["_object"];
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TRACE_1("params",_object);
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private ["_position","_objects","_isInBuilding","_repairFacility"];
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_position = getPosASL _object;
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_isInBuilding = false;
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_repairFacility = [];
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_objects = (lineIntersectsWith [_object modelToWorldVisual [0, 0, (_position select 2)], _object modelToWorldVisual [0, 0, (_position select 2) +10], _object]);
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{
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if (((typeOf _x) in _repairFacility) || (_x getVariable ["ACE_isRepairFacility",0]) > 0) exitWith {
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_isInBuilding = true;
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};
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} forEach _objects;
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if (!_isInBuilding) then {
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_objects = position _object nearObjects 7.5;
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{
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if (((typeOf _x) in _repairFacility) || (_x getVariable ["ACE_isRepairFacility",0]) > 0) exitWith {
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_isInBuilding = true;
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};
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} forEach _objects;
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};
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_isInBuilding;
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