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6a25e9365a
* Refactor safemode * Further improvements and fixes * Update XEH_postInit.sqf * Don't allow binoculars to be set to safe * Add API for getting weapon safety status * Update fnc_jamWeapon.sqf * Added doc * Update fnc_playChangeFiremodeSound.sqf * Update addons/overheating/functions/fnc_jamWeapon.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update addons/weaponselect/functions/fnc_selectWeaponMode.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com>
7 lines
140 B
C++
7 lines
140 B
C++
PREP(getWeaponSafety);
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PREP(lockSafety);
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PREP(playChangeFiremodeSound);
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PREP(setSafeModeVisual);
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PREP(setWeaponSafety);
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PREP(unlockSafety);
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