ACE3/addons/safemode/functions
johnb432 6a25e9365a
Safemode - Refactor (#10111)
* Refactor safemode

* Further improvements and fixes

* Update XEH_postInit.sqf

* Don't allow binoculars to be set to safe

* Add API for getting weapon safety status

* Update fnc_jamWeapon.sqf

* Added doc

* Update fnc_playChangeFiremodeSound.sqf

* Update addons/overheating/functions/fnc_jamWeapon.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/weaponselect/functions/fnc_selectWeaponMode.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-08-02 13:59:18 +02:00
..
fnc_getWeaponSafety.sqf Safemode - Refactor (#10111) 2024-08-02 13:59:18 +02:00
fnc_lockSafety.sqf Safemode - Refactor (#10111) 2024-08-02 13:59:18 +02:00
fnc_playChangeFiremodeSound.sqf Safemode - Refactor (#10111) 2024-08-02 13:59:18 +02:00
fnc_setSafeModeVisual.sqf Safemode - Refactor (#10111) 2024-08-02 13:59:18 +02:00
fnc_setWeaponSafety.sqf Safemode - Refactor (#10111) 2024-08-02 13:59:18 +02:00
fnc_unlockSafety.sqf Safemode - Refactor (#10111) 2024-08-02 13:59:18 +02:00