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* Improve Performance from handleFirePFH in Advanced Ballistics * PabstMirror Suggestion * Dont remove and readd the PFH but have one persitently running * Update addons/advanced_ballistics/XEH_postInit.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
126 lines
6.8 KiB
Plaintext
126 lines
6.8 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Glowbal, Ruthberg
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*
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* Handles advanced ballistics for (BulletBase) projectiles. Called from the unified fired EH only for players.
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*
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* Arguments:
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* None. Parameters inherited from EFUNC(common,firedEH)
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*
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* Return Value:
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* None
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*
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* Example:
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* [] call ace_advanced_ballistics_fnc_handleFired
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*
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* Public: No
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*/
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//IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"];
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TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile, _vehicle, _gunner, _turret);
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if (!(_ammo isKindOf "BulletBase")) exitWith {};
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if (!alive _projectile) exitWith {};
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if (underwater _unit) exitWith {};
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private _abort = !local _unit;
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if (_abort) then {
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private _bulletVelocity = velocity _projectile;
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private _muzzleVelocity = vectorMagnitude _bulletVelocity;
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private _maxRange = uiNamespace getVariable format[QGVAR(maxRange_%1), _ammo];
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if (isNil "_maxRange") then {
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private _airFriction = getNumber(configFile >> "CfgAmmo" >> _ammo >> "airFriction");
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private _maxRange = if (_airFriction < 0) then {
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private _maxTime = ((_vanillaInitialSpeed - BULLET_TRACE_MIN_VELOCITY) / (BULLET_TRACE_MIN_VELOCITY * -_airFriction * _vanillaInitialSpeed)) max getNumber(configFile >> "CfgAmmo" >> _ammo >> "tracerEndTime");
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-ln(1 - _airFriction * _vanillaInitialSpeed * _maxTime) / _airFriction
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} else {
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_vanillaInitialSpeed * getNumber(configFile >> "CfgAmmo" >> _ammo >> "tracerEndTime")
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};
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uiNamespace setVariable [format[QGVAR(maxRange_%1), _ammo], _maxRange];
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};
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if (ACE_player distance _unit > _maxRange && {ACE_player distance ((getPosASL _unit) vectorAdd ((vectorNormalized _bulletVelocity) vectorMultiply _maxRange)) > _maxRange}) exitWith {};
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private _ammoCount = (_unit ammo _muzzle) + 1;
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private _tracersEvery = getNumber(configFile >> "CfgMagazines" >> _magazine >> "tracersEvery");
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private _lastRoundsTracer = getNumber(configFile >> "CfgMagazines" >> _magazine >> "lastRoundsTracer");
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if (_ammoCount <= _lastRoundsTracer || {_tracersEvery > 0 && {(_ammoCount - _lastRoundsTracer) % _tracersEvery == 0}}) exitWith { _abort = false };
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if (GVAR(bulletTraceEnabled) && {_muzzleVelocity > BULLET_TRACE_MIN_VELOCITY} && {cameraView == "GUNNER"}) then {
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if (currentWeapon ACE_player == binocular ACE_player) exitWith { _abort = false };
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if (currentWeapon ACE_player == primaryWeapon ACE_player && {count primaryWeaponItems ACE_player > 2}) then {
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private _opticsName = (primaryWeaponItems ACE_player) select 2;
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private _opticType = getNumber(configFile >> "CfgWeapons" >> _opticsName >> "ItemInfo" >> "opticType");
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if (_opticType == 2) exitWith { _abort = false };
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};
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};
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};
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if (_abort) exitWith {};
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// Get Weapon and Ammo Configurations
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private _AmmoCacheEntry = uiNamespace getVariable format[QGVAR(%1), _ammo];
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if (isNil "_AmmoCacheEntry") then {
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_AmmoCacheEntry = _ammo call FUNC(readAmmoDataFromConfig);
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};
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private _WeaponCacheEntry = uiNamespace getVariable format[QGVAR(%1), _weapon];
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if (isNil "_WeaponCacheEntry") then {
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_WeaponCacheEntry = _weapon call FUNC(readWeaponDataFromConfig);
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};
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_AmmoCacheEntry params ["_airFriction", "_caliber", "_bulletLength", "_bulletMass", "_transonicStabilityCoef", "_dragModel", "_ballisticCoefficients", "_velocityBoundaries", "_atmosphereModel", "_ammoTempMuzzleVelocityShifts", "_muzzleVelocityTable", "_barrelLengthTable", "_muzzleVelocityVariationSD"];
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_WeaponCacheEntry params ["_barrelTwist", "_twistDirection", "_barrelLength"];
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private _temperature = nil; // We need the variable in this scope. So we need to init it here.
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private _ammoCount = _unit ammo _muzzle;
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private _bulletVelocity = velocity _projectile;
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private _muzzleVelocity = vectorMagnitude _bulletVelocity;
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if (GVAR(barrelLengthInfluenceEnabled)) then {
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_muzzleVelocity = _muzzleVelocity + ([_barrelLength, _muzzleVelocityTable, _barrelLengthTable, _muzzleVelocity] call FUNC(calculateBarrelLengthVelocityShift));
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};
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if (GVAR(ammoTemperatureEnabled)) then {
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_temperature = ((getPosASL _unit) select 2) call EFUNC(weather,calculateTemperatureAtHeight);
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_muzzleVelocity = _muzzleVelocity + ([_ammoTempMuzzleVelocityShifts, _temperature] call FUNC(calculateAmmoTemperatureVelocityShift));
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};
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if (GVAR(muzzleVelocityVariationEnabled)) then {
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private _time = round (CBA_missionTime / 2);
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// Generate seed from publicly known values (via Cantor pairing function)
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private _seed = 0.5 * (_time + _ammoCount) * (_time + _ammoCount + 1) + _ammoCount;
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// Generate normally distributed random number (via Box–Muller transform)
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private _z = sqrt(-2.0 * ln(0.00000001 max (-_seed random 1))) * cos(_seed random 360);
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_muzzleVelocity = _muzzleVelocity * (_z * _muzzleVelocityVariationSD + 1);
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};
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_bulletVelocity = (vectorNormalized _bulletVelocity) vectorMultiply _muzzleVelocity;
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_projectile setVelocity _bulletVelocity;
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private _bulletTraceVisible = false;
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if (GVAR(bulletTraceEnabled) && {_muzzleVelocity > BULLET_TRACE_MIN_VELOCITY} && {cameraView == "GUNNER"}) then {
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if (currentWeapon ACE_player == binocular ACE_player) then {
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_bulletTraceVisible = true;
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} else {
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if (currentWeapon ACE_player == primaryWeapon ACE_player && count primaryWeaponItems ACE_player > 2) then {
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private _opticsName = (primaryWeaponItems ACE_player) select 2;
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private _opticType = getNumber(configFile >> "CfgWeapons" >> _opticsName >> "ItemInfo" >> "opticType");
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_bulletTraceVisible = _opticType == 2;
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};
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};
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};
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private _stabilityFactor = 1.5;
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if (_caliber * _bulletLength * _bulletMass * _barrelTwist > 0) then {
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if (isNil "_temperature") then {
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_temperature = ((getPosASL _unit) select 2) call EFUNC(weather,calculateTemperatureAtHeight);
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};
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private _barometricPressure = ((getPosASL _projectile) select 2) call EFUNC(weather,calculateBarometricPressure);
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_stabilityFactor = [_caliber, _bulletLength, _bulletMass, _barrelTwist, _muzzleVelocity, _temperature, _barometricPressure] call FUNC(calculateStabilityFactor);
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};
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GVAR(currentbulletID) = (GVAR(currentbulletID) + 1) % 10000;
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"ace_advanced_ballistics" callExtension format["new:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:%17:%18", GVAR(currentbulletID), _ammoCount, _airFriction, _ballisticCoefficients, _velocityBoundaries, _atmosphereModel, _dragModel, _stabilityFactor, _twistDirection, _transonicStabilityCoef, getPosASL _projectile, _bulletVelocity, EGVAR(common,mapLatitude), EGVAR(weather,currentTemperature), EGVAR(common,mapAltitude), EGVAR(weather,currentHumidity), EGVAR(weather,currentOvercast), CBA_missionTime toFixed 6];
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GVAR(allBullets) pushBack [_projectile, _caliber, _bulletTraceVisible, GVAR(currentbulletID)];
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