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138 lines
3.9 KiB
Plaintext
138 lines
3.9 KiB
Plaintext
#include "script_component.hpp"
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if (!hasInterface) exitWith {};
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["ACE3 Common", QGVAR(wipeGlasses), localize LSTRING(WipeGlasses), {
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if (!(GETVAR(ace_player,ACE_isUnconscious,false))) exitWith {
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call FUNC(clearGlasses);
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true
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};
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false
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},
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{false},
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[20, [true, true, false]], false] call CBA_fnc_addKeybind;
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// make sure to stack effect layers in correct order
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GVAR(GogglesEffectsLayer) = QGVAR(GogglesEffectsLayer) call BIS_fnc_RSCLayer;
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GVAR(GogglesLayer) = QGVAR(GogglesLayer) call BIS_fnc_RSCLayer;
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if (isNil QGVAR(UsePP)) then {
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GVAR(UsePP) = true;
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};
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// init pp effects
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GVAR(PostProcess) = ppEffectCreate ["ColorCorrections", 1995];
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GVAR(PostProcessEyes) = ppEffectCreate ["ColorCorrections", 1992];
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GVAR(PostProcessEyes) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [0, 0, 0, 1], [1, 1, 1, 0]];
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GVAR(PostProcessEyes) ppEffectCommit 0;
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GVAR(PostProcessEyes) ppEffectEnable false;
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GVAR(EffectsActive) = false;
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SETGLASSES(ace_player,GLASSESDEFAULT);
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GVAR(FrameEvent) = [false, [false, 20]];
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GVAR(PostProcessEyes_Enabled) = false;
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GVAR(DustHandler) = -1;
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GVAR(RainDrops) = objNull;
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GVAR(RainActive) = false;
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GVAR(RainLastLevel) = 0;
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GVAR(surfaceCache) = "";
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GVAR(surfaceCacheIsDust) = false;
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// init GlassesChanged eventhandler
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GVAR(OldGlasses) = "<null>";
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["playerInventoryChanged", {
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params ["_unit"];
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private _currentGlasses = goggles _unit;
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if (GVAR(OldGlasses) != _currentGlasses) then {
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["GlassesChanged", [_unit, _currentGlasses]] call EFUNC(common,localEvent);
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GVAR(OldGlasses) = _currentGlasses;
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};
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}] call EFUNC(common,addEventHandler);
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// add glasses eventhandlers
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["GlassesChanged", {
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params ["_unit", "_glasses"];
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SETGLASSES(_unit,GLASSESDEFAULT);
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if (call FUNC(ExternalCamera)) exitWith {call FUNC(RemoveGlassesEffect)};
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if ([_unit] call FUNC(isGogglesVisible)) then {
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_glasses call FUNC(applyGlassesEffect);
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} else {
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call FUNC(removeGlassesEffect);
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};
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}] call EFUNC(common,addEventHandler);
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["GlassesCracked", {
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params ["_unit"];
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_unit setVariable ["ACE_EyesDamaged", true];
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GVAR(PostProcessEyes) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [0.5, 0.5, 0.5, 0.5], [1, 1, 1, 0]];
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GVAR(PostProcessEyes) ppEffectCommit 0;
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GVAR(PostProcessEyes) ppEffectEnable true;
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[{
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GVAR(PostProcessEyes) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [1, 1, 1, 1], [1, 1, 1, 0]];
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GVAR(PostProcessEyes) ppEffectCommit 5;
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[{
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params ["_unit"];
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GVAR(PostProcessEyes) ppEffectEnable false;
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_unit setVariable ["ACE_EyesDamaged", false];
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}, _this, 5] call CBA_fnc_waitAndExecute;
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}, _unit, 25] call CBA_fnc_waitAndExecute;
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}] call EFUNC(common,addEventHandler);
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// check goggles
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private _fnc_checkGoggles = {
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params ["_unit"];
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if (GVAR(EffectsActive)) then {
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if (call FUNC(externalCamera) || {!([_unit] call FUNC(isGogglesVisible))}) then {
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call FUNC(removeGlassesEffect);
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};
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} else {
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if (!(call FUNC(externalCamera)) && {[_unit] call FUNC(isGogglesVisible)}) then {
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[goggles _unit] call FUNC(applyGlassesEffect);
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};
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};
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};
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["cameraViewChanged", _fnc_checkGoggles] call EFUNC(common,addEventHandler);
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["activeCameraChanged", _fnc_checkGoggles] call EFUNC(common,addEventHandler);
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// goggles effects main PFH
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[{
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BEGIN_COUNTER(goggles);
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// rain
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call FUNC(applyRainEffect);
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// auto remove effects under water
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if (GVAR(EffectsActive) && {underwater ACE_player} && {[goggles ACE_player] call FUNC(isDivingGoggles)}) then {
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call FUNC(removeRainEffect);
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call FUNC(removeDirtEffect);
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call FUNC(removeDustEffect);
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};
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// rotor wash effect
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call FUNC(applyRotorWashEffect);
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END_COUNTER(goggles);
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}, 0.5, []] call CBA_fnc_addPerFrameHandler;
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// Register fire event handler
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["firedPlayer", DFUNC(handleFired)] call EFUNC(common,addEventHandler);
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