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4c995d4c5c
* Improve selective UI API, Disable ammo count when reload component is loaded, Fix stance UI * Upgrade Selective UI framework for controls that share IDCs for gunner and soldier * Separate more soldier and gunner settings sharing same IDCs, Remove vehicle gunner weapon which has no effect anymore * Separate more soldier and gunner IDC sharing elements, Fix typo, Fix API setting not being respected in case where selective type is not the same on load * Rework Selective UI using ACE_UI config, Cleanup, Add ACE_UI to FCS component to mark it (is already disabled due to other necessary settings for FCS to function) * Do location check in function, Rename condition to location, change to number * Use macros in ACE_UI location
23 lines
516 B
C++
23 lines
516 B
C++
#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common"};
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author = ECSTRING(common,ACETeam);
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authors[] = {"VKing", "Jonpas"};
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url = ECSTRING(main,URL);
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VERSION_CONFIG;
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};
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};
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#include "CfgEventHandlers.hpp"
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#include "CfgVehicles.hpp"
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#include "ACE_Settings.hpp"
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#include "ACE_UI.hpp"
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#include "RscChat.hpp"
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#include "RscVignette.hpp"
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