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https://github.com/acemod/ACE3.git
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108 lines
4.3 KiB
Plaintext
108 lines
4.3 KiB
Plaintext
/*
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* Author: Ruthberg
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* Displays a wind info (colored arrow) in the top left corner of the screen
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*
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* Argument:
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* None
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*
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* Return value:
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* None
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*
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* Example:
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* [] call ace_weather_fnc_displayWindInfo
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*
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* Public: No
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*/
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#include "script_component.hpp"
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#define __dsp (uiNamespace getVariable "RscWindIntuitive")
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#define __ctrl (__dsp displayCtrl 132948)
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if (GVAR(WindInfo)) exitWith {
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GVAR(WindInfo) = false;
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(["RscWindIntuitive"] call BIS_fnc_rscLayer) cutText ["", "PLAIN"];
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true
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};
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EGVAR(advanced_ballistics,Protractor) = false;
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1 cutText ["", "PLAIN"];
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GVAR(WindInfo) = true;
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TRACE_1("Starting Wind Info PFEH", GVAR(WindInfo));
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[{
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disableSerialization;
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params ["", "_pfID"];
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if ((!GVAR(WindInfo)) || {!([ACE_player, ACE_player, []] call EFUNC(common,canInteractWith))}) exitWith {
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TRACE_1("Ending Wind Info PFEH", GVAR(WindInfo));
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GVAR(WindInfo) = false;
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(["RscWindIntuitive"] call BIS_fnc_rscLayer) cutText ["", "PLAIN"];
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[_pfID] call CBA_fnc_removePerFrameHandler;
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};
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//Keeps the display open:
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(["RscWindIntuitive"] call BIS_fnc_rscLayer) cutRsc ["RscWindIntuitive", "PLAIN", 1, false];
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private _windSpeed = if (missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false]) then {
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// With wind gradient
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[eyePos ACE_player, true, true, true] call FUNC(calculateWindSpeed);
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} else {
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// Without wind gradient
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[eyePos ACE_player, false, true, true] call FUNC(calculateWindSpeed);
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};
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private _playerDir = (ACE_player call CBA_fnc_headDir) select 0;
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private _windDir = (ACE_wind select 0) atan2 (ACE_wind select 1);
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_windDir = 30 * (round(((_windDir - _playerDir + 360) % 360) / 30));
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// Color Codes from https://en.wikipedia.org/wiki/Beaufort_scale#Modern_scale
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private _beaufortNumber = 0;
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private _windColor = [1, 1, 1, 1];
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if (_windSpeed > 0.3) then { _windColor = [0.796, 1, 1, 1]; _beaufortNumber = 1; };
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if (_windSpeed > 1.5) then { _windColor = [0.596, 0.996, 0.796, 1]; _beaufortNumber = 2; };
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if (_windSpeed > 3.3) then { _windColor = [0.596, 0.996, 0.596, 1]; _beaufortNumber = 3; };
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if (_windSpeed > 5.4) then { _windColor = [0.6, 0.996, 0.4, 1]; _beaufortNumber = 4; };
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if (_windSpeed > 7.9) then { _windColor = [0.6, 0.996, 0.047, 1]; _beaufortNumber = 5; };
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if (_windSpeed > 10.7) then { _windColor = [0.8, 0.996, 0.059, 1]; _beaufortNumber = 6; };
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if (_windSpeed > 13.8) then { _windColor = [1, 0.996, 0.067, 1]; _beaufortNumber = 7; };
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if (_windSpeed > 17.1) then { _windColor = [1, 0.796, 0.051, 1]; _beaufortNumber = 8; };
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if (_windSpeed > 20.7) then { _windColor = [1, 0.596, 0.039, 1]; _beaufortNumber = 9; };
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if (_windSpeed > 24.4) then { _windColor = [1, 0.404, 0.031, 1]; _beaufortNumber = 10; };
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if (_windSpeed > 28.4) then { _windColor = [1, 0.22, 0.027, 1]; _beaufortNumber = 11; };
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if (_windSpeed > 32.6) then { _windColor = [1, 0.078, 0.027, 1]; _beaufortNumber = 12; };
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TRACE_3("update display",_beaufortNumber,_windDir,_windSpeed);
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__ctrl ctrlSetTextColor _windColor;
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if (_beaufortNumber > 0) then {
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__ctrl ctrlSetText QPATHTOF(UI\wind_arrow_ca.paa);
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__ctrl ctrlSetAngle [_windDir, 0.5, 0.5];
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} else {
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__ctrl ctrlSetText QPATHTOF(UI\wind_noneCircle_ca.paa);
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};
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__ctrl ctrlCommit 0;
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//Update the beaufort balls:
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(ctrlPosition __ctrl) params ["_ctrlX", "_ctrlY", "_ctrlWidth", "_ctrlHeight"];
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private _centerX = _ctrlX + _ctrlWidth / 2;
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private _centerY = _ctrlY + _ctrlHeight / 2;
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private _ballHeight = _ctrlHeight / 17;
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private _ballWidth = _ballHeight * 3/4;
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for "_index" from 0 to (_beaufortNumber - 1) do {
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private _ball = __dsp ctrlCreate ["RscPicture", _index];
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_ball ctrlSetText QPATHTOF(UI\wind_dot_ca.paa);
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_ball ctrlSetTextColor [1,1,1,1];
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private _ballCenterX = _centerX - (_ballWidth / 2) + ((sin _windDir) * 0.013333) * (_index - 4.9) + ((cos _windDir) * 0.0125);
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private _ballCenterY = _centerY - (_ballHeight / 2) - ((1 * cos _windDir) * 4/3*0.013333) * (_index - 4.9) + ((sin _windDir) * 0.0125);
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_ball ctrlSetPosition [_ballCenterX, _ballCenterY, _ballWidth, _ballHeight];
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_ball ctrlCommit 0;
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};
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}, 0.5, []] call CBA_fnc_addPerFrameHandler;
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true
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