ACE3/addons/medical_ai/functions/fnc_isSafe.sqf
BaerMitUmlaut 278e7fa800 Add Medical AI implementation for basic medical (#4311)
* Initial commit medical AI

* Finished non-healing functions

* Initial work on self healin

* AI healing

* Finished medical AI for basic medical

* Finito

* Fix for dead units, medic not being close enough

* Make ace_medical required

* Fixed double systemChat

* Made AI units able to heal players

* Fixed wound treatment

* Fixed medic movement

* Made units heal themselves earlier
2016-09-04 11:25:03 +02:00

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/*
* Author: BaerMitUmlaut
* Checks if a unit is currently considered safe enough to treat itself.
*
* Arguments:
* None
*
* Return Value:
* Is unit safe enough <BOOL>
*
* Public: No
*/
#include "script_component.hpp"
(getSuppression _this == 0) && {CBA_missionTime - (_this getVariable [QGVAR(lastFired), -30]) > 30}