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37 lines
870 B
Plaintext
37 lines
870 B
Plaintext
/*
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* Author: Winter
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* Sets the player's current view distance according to whether s/he is on foot, in a land vehicle or in an air vehicle.
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*
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*
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* Arguments:
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* 0: Show Prompt <BOOL>
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*
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* Return Value:
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* None
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*
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* Example:
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* [] call ace_viewdistance_fnc_adaptViewDistance;
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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PARAMS_1(_show_prompt);
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private["_land_vehicle","_air_vehicle"];
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_land_vehicle = (vehicle ACE_player) isKindOf "LandVehicle";
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_air_vehicle = (vehicle ACE_player) isKindOf "Air";
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if (!_land_vehicle && !_air_vehicle) exitWith {
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[GVAR(viewDistanceOnFoot),_show_prompt] call FUNC(changeViewDistance);
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};
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if (_land_vehicle) exitWith {
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[GVAR(viewDistanceLandVehicle),_show_prompt] call FUNC(changeViewDistance);
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};
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if (_air_vehicle) exitWith {
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[GVAR(viewDistanceAirVehicle),_show_prompt] call FUNC(changeViewDistance);
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}; |