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32 lines
688 B
Plaintext
32 lines
688 B
Plaintext
/*
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* Author: Jonpas
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* Checks if Tactical Ladder is empty (no one climbing it).
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*
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* Arguments:
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* 0: Ladder <OBJECT>
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*
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* Return Value:
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* Can Be Picked Up <BOOL>
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*
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* Example:
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* [ladder] call ace_tacticalladder_fnc_isLadderEmpty;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_ladder"];
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private _unitsNearLadder = nearestObjects [_ladder, ["CAManBase"], 4];
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TRACE_1("Near Ladder",_unitsNearLadder);
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private _ladderEmpty = true;
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{
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if (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> animationState _x >> "ACE_isLadder") == 1) exitWith {
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_ladderEmpty = false;
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TRACE_1("On Ladder",_x);
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};
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} forEach _unitsNearLadder;
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_ladderEmpty
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