ACE3/addons/common/functions/fnc_setVariablePublic.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: commy2 and CAA-Picard and joko and PabstMirror
* Publish a variable, but wait a certain amount of time before allowing it to be published it again.
*
* Arguments:
* 0: Object the variable should be assigned to <OBJECT>
* 1: Name of the variable <STRING>
* 2: Value of the variable <ANY>
* 3: Embargo delay <NUMBER> (Optional. Default: 1)
*
* Return Value:
* None
*
* Example:
* [player, "balls", 2, 1] call ace_common_fnc_setVariablePublic;
*
* Public: No
*/
params ["_object", "_varName", "_value", ["_delay", 1]];
TRACE_4("params",_object,_varName,_value,_delay);
// set value locally
_object setVariable [_varName, _value];
// Exit if in SP - "duh"
if (!isMultiplayer) exitWith {};
// If we are on embargo, exit
if (_object isEqualTo (_object getVariable [format ["ACE_onEmbargo_%1", _varName], objNull])) exitWith {};
// Publish Now and set last update time:
_object setVariable [_varName, _value, true];
_object setVariable [format ["ACE_onEmbargo_%1", _varName], _object];
TRACE_2("Starting Embargo", _varName, _delay);
[{
params ["_object", "_varName", "_value"];
if (isNull _object) exitWith {TRACE_1("objNull",_this);};
_object setVariable [format ["ACE_onEmbargo_%1", _varName], nil]; //Remove Embargo
private _curValue = _object getVariable _varName;
TRACE_4("End of embargo", _object, _varName, _value, _curValue);
//If value at start of embargo doesn't equal current, then broadcast and start new embargo
if (!(_value isEqualTo _curValue)) then {
_this set [2, _curValue];
_this call FUNC(setVariablePublic);
};
}, _this, _delay] call CBA_fnc_waitAndExecute;