mirror of
https://github.com/acemod/ACE3.git
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517 lines
16 KiB
C++
517 lines
16 KiB
C++
/*
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Adjust the scaling of the inventory screen
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- changes it from scaling based on user's interface size to a dynamic size based on a setting variable
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- text size and row height size are uneffected (so more rows in a list)
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- also tweaks the height of the two ProgressBars which looked odd scaled up so much
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regex:
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x = "[-+]?(\d*[.]?\d+).*
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x = X_PART\(\1\);
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*/
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class RscText;
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class RscPicture;
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class RscListBox;
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class RscProgress;
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class RscStructuredText;
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class RscActiveText;
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class RscCombo;
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#define X_BIS(num) (num * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2))
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#define Y_BIS(num) (num * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2))
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#define W_BIS(num) (num * (((safezoneW / safezoneH) min 1.2) / 40))
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#define H_BIS(num) (num * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25))
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#define X_MAKEITBIGGA(num) (num * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2))
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#define Y_MAKEITBIGGA(num) (num * (safeZoneH / 30) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2))
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#define W_MAKEITBIGGA(num) (num * (safeZoneH / 40))
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#define H_MAKEITBIGGA(num) (num * (safeZoneH / 30))
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#define X_PART(num) QUOTE(linearConversion [ARR_5(0, 2, (missionNamespace getVariable [ARR_2(QUOTE(QGVAR(inventoryDisplaySize)), 0)]), X_BIS(num), X_MAKEITBIGGA(num))])
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#define Y_PART(num) QUOTE(linearConversion [ARR_5(0, 2, (missionNamespace getVariable [ARR_2(QUOTE(QGVAR(inventoryDisplaySize)), 0)]), Y_BIS(num), Y_MAKEITBIGGA(num))])
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#define W_PART(num) QUOTE(linearConversion [ARR_5(0, 2, (missionNamespace getVariable [ARR_2(QUOTE(QGVAR(inventoryDisplaySize)), 0)]), W_BIS(num), W_MAKEITBIGGA(num))])
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#define H_PART(num) QUOTE(linearConversion [ARR_5(0, 2, (missionNamespace getVariable [ARR_2(QUOTE(QGVAR(inventoryDisplaySize)), 0)]), H_BIS(num), H_MAKEITBIGGA(num))])
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class RscDisplayInventory {
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class controls {
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class CA_ContainerBackground: RscText {
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//crate: GroundLoad adjust size
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x = X_PART(1);
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y = Y_PART(1);
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w = W_PART(12);
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h = H_PART(22.5);
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};
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class CA_PlayerBackground: RscText {
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//center player's container: decrease height because of progressbar height decrease
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x = X_PART(14.6);
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y = Y_PART(2);
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w = W_PART(24.4);
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h = H_PART(21.5);
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};
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class TitleBackground: RscText {
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x = X_PART(14.6);
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y = Y_PART(1);
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w = W_PART(24.4);
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h = H_PART(1);
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};
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class PlayersName: RscText {
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x = X_PART(15.6);
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y = Y_PART(1);
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w = W_PART(19.8);
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h = H_PART(1);
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};
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class RankBackground: RscText {
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x = X_PART(15.1);
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y = Y_PART(1.25);
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w = W_PART(0.6);
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h = H_PART(0.6);
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};
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class RankPicture: RscPicture {
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x = X_PART(15.1);
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y = Y_PART(1.25);
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w = W_PART(0.6);
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h = H_PART(0.6);
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};
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class ButtonBack: RscActiveText {
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x = X_PART(38);
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y = Y_PART(1);
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w = W_PART(1);
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h = H_PART(1);
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};
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class BackgroundSlotPrimary: RscPicture {
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x = X_PART(26.6);
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y = Y_PART(6);
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w = W_PART(11.9);
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h = H_PART(3);
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};
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class BackgroundSlotPrimaryMuzzle: BackgroundSlotPrimary {
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x = X_PART(26.6);
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y = Y_PART(9.1);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class BackgroundSlotPrimaryFlashlight: BackgroundSlotPrimary {
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x = X_PART(29.6);
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y = Y_PART(9.1);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class BackgroundSlotPrimaryOptics: BackgroundSlotPrimary {
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x = X_PART(32.6);
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y = Y_PART(9.1);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class BackgroundSlotPrimaryMagazine: BackgroundSlotPrimary {
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x = X_PART(35.6);
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y = Y_PART(9.1);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class BackgroundSlotSecondary: BackgroundSlotPrimary {
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x = X_PART(26.6);
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y = Y_PART(11.5);
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w = W_PART(11.9);
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h = H_PART(3);
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};
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class BackgroundSlotSecondaryMuzzle: BackgroundSlotPrimary {
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x = X_PART(26.6);
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y = Y_PART(14.6);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class BackgroundSlotSecondaryFlashlight: BackgroundSlotPrimary {
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x = X_PART(29.6);
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y = Y_PART(14.6);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class BackgroundSlotSecondaryOptics: BackgroundSlotPrimary {
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x = X_PART(32.6);
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y = Y_PART(14.6);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class BackgroundSlotSecondaryMagazine: BackgroundSlotPrimary {
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x = X_PART(35.6);
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y = Y_PART(14.6);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class BackgroundSlotHandgun: BackgroundSlotPrimary {
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x = X_PART(26.6);
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y = Y_PART(17);
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w = W_PART(11.9);
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h = H_PART(3);
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};
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class BackgroundSlotHandgunMuzzle: BackgroundSlotPrimary {
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x = X_PART(26.6);
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y = Y_PART(20.1);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class BackgroundSlotHandgunFlashlight: BackgroundSlotPrimary {
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x = X_PART(29.6);
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y = Y_PART(20.1);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class BackgroundSlotHandgunOptics: BackgroundSlotPrimary {
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x = X_PART(32.6);
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y = Y_PART(20.1);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class BackgroundSlotHandgunMagazine: BackgroundSlotPrimary {
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x = X_PART(35.6);
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y = Y_PART(20.1);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class BackgroundSlotHeadgear: BackgroundSlotPrimary {
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x = X_PART(26.6);
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y = Y_PART(2.5);
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w = W_PART(2.9);
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h = H_PART(2.9);
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};
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class BackgroundSlotGoggles: BackgroundSlotPrimary {
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x = X_PART(29.6);
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y = Y_PART(2.5);
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w = W_PART(2.9);
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h = H_PART(2.9);
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};
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class BackgroundSlotHMD: BackgroundSlotPrimary {
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x = X_PART(32.6);
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y = Y_PART(2.5);
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w = W_PART(2.9);
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h = H_PART(2.9);
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};
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class BackgroundSlotBinoculars: BackgroundSlotPrimary {
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x = X_PART(35.6);
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y = Y_PART(2.5);
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w = W_PART(2.9);
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h = H_PART(2.9);
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};
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class BackgroundSlotMap: BackgroundSlotPrimary {
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x = X_PART(15.1);
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y = Y_PART(20.1);
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w = W_PART(2.12);
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h = H_PART(2);
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};
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class BackgroundSlotGPS: BackgroundSlotPrimary {
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x = X_PART(17.32);
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y = Y_PART(20.1);
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w = W_PART(2.12);
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h = H_PART(2);
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};
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class BackgroundSlotCompass: BackgroundSlotPrimary {
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x = X_PART(21.76);
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y = Y_PART(20.1);
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w = W_PART(2.12);
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h = H_PART(2);
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};
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class BackgroundSlotRadio: BackgroundSlotPrimary {
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x = X_PART(19.54);
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y = Y_PART(20.1);
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w = W_PART(2.12);
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h = H_PART(2);
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};
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class BackgroundSlotWatch: BackgroundSlotPrimary {
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x = X_PART(23.98);
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y = Y_PART(20.1);
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w = W_PART(2.12);
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h = H_PART(2);
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};
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class ExternalContainerBackground: RscPicture {
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x = X_PART(1.5);
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y = Y_PART(3.7);
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w = W_PART(11);
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h = H_PART(18.4);
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};
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class PlayerContainerBackground: ExternalContainerBackground {
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x = X_PART(15.1);
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y = Y_PART(6);
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w = W_PART(11);
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h = H_PART(14);
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};
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class GroundTab: RscActiveText {
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x = X_PART(1.5);
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y = Y_PART(1.5);
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w = W_PART(5.5);
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h = H_PART(1);
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};
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class SoldierTab: GroundTab {
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x = X_PART(7);
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y = Y_PART(1.5);
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w = W_PART(5.5);
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h = H_PART(1);
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};
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class GroundContainer: RscListBox {
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x = X_PART(1.5);
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y = Y_PART(3.7);
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w = W_PART(11);
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h = H_PART(18.4);
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};
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class GroundFilter: RscCombo {
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x = X_PART(1.5);
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y = Y_PART(2.6);
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w = W_PART(11);
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h = H_PART(1);
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};
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class GroundLoad: RscProgress {
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//crate: GroundLoad adjust size
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x = X_PART(1.5);
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y = Y_PART(22.5);
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w = W_PART(11);
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h = H_PART(0.5);
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};
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class SlotPrimary: GroundTab {
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x = X_PART(26.6);
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y = Y_PART(6);
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w = W_PART(11.9);
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h = H_PART(3);
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};
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class SlotPrimaryMuzzle: SlotPrimary {
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x = X_PART(26.6);
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y = Y_PART(9.1);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class SlotPrimaryGrip: SlotPrimary {
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w = 0;
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h = 0;
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x = X_PART(39);
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y = Y_PART(9);
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};
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class SlotPrimaryFlashlight: SlotPrimary {
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x = X_PART(29.6);
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y = Y_PART(9.1);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class SlotPrimaryOptics: SlotPrimary {
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x = X_PART(32.6);
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y = Y_PART(9.1);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class SlotPrimaryMagazine: SlotPrimary {
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x = X_PART(35.6);
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y = Y_PART(9.1);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class SlotSecondary: SlotPrimary {
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x = X_PART(26.6);
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y = Y_PART(11.5);
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w = W_PART(11.9);
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h = H_PART(3);
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};
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class SlotSecondaryMuzzle: SlotPrimary {
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x = X_PART(26.6);
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y = Y_PART(14.6);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class SlotSecondaryGrip: SlotPrimary {
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w = 0;
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h = 0;
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x = X_PART(39);
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y = Y_PART(14.5);
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};
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class SlotSecondaryFlashlight: SlotPrimary {
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x = X_PART(29.6);
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y = Y_PART(14.6);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class SlotSecondaryOptics: SlotPrimary {
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x = X_PART(32.6);
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y = Y_PART(14.6);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class SlotSecondaryMagazine: SlotPrimary {
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x = X_PART(35.6);
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y = Y_PART(14.6);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class SlotHandgun: SlotPrimary {
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x = X_PART(26.6);
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y = Y_PART(17);
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w = W_PART(11.9);
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h = H_PART(3);
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};
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class SlotHandgunMuzzle: SlotPrimary {
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x = X_PART(26.6);
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y = Y_PART(20.1);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class SlotHandgunGrip: SlotPrimary {
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w = 0;
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h = 0;
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x = X_PART(39);
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y = Y_PART(20);
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};
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class SlotHandgunFlashlight: SlotPrimary {
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x = X_PART(29.6);
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y = Y_PART(20.1);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class SlotHandgunOptics: SlotPrimary {
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x = X_PART(32.6);
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y = Y_PART(20.1);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class SlotHandgunMagazine: SlotPrimary {
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x = X_PART(35.6);
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y = Y_PART(20.1);
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w = W_PART(2.9);
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h = H_PART(2);
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};
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class SlotHeadgear: SlotPrimary {
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x = X_PART(26.6);
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y = Y_PART(2.5);
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w = W_PART(2.9);
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h = H_PART(2.9);
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};
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class SlotGoggles: SlotPrimary {
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x = X_PART(29.6);
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y = Y_PART(2.5);
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w = W_PART(2.9);
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h = H_PART(2.9);
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};
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class SlotHMD: SlotPrimary {
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x = X_PART(32.6);
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y = Y_PART(2.5);
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w = W_PART(2.9);
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h = H_PART(2.9);
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};
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class SlotBinoculars: SlotPrimary {
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x = X_PART(35.6);
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y = Y_PART(2.5);
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w = W_PART(2.9);
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h = H_PART(2.9);
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};
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class SlotMap: SlotPrimary {
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x = X_PART(15.16);
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y = Y_PART(20.1);
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w = W_PART(2);
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h = H_PART(2);
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};
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class SlotGPS: SlotPrimary {
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x = X_PART(17.38);
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y = Y_PART(20.1);
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w = W_PART(2);
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h = H_PART(2);
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};
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class SlotCompass: SlotPrimary {
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x = X_PART(21.82);
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y = Y_PART(20.1);
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w = W_PART(2);
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h = H_PART(2);
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};
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class SlotRadio: SlotPrimary {
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x = X_PART(19.6);
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y = Y_PART(20.1);
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w = W_PART(2);
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h = H_PART(2);
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};
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class SlotWatch: SlotPrimary {
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x = X_PART(24.04);
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y = Y_PART(20.1);
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w = W_PART(2);
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h = H_PART(2);
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};
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class UniformTab: GroundTab {
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x = X_PART(15.1);
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y = Y_PART(2.5);
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w = W_PART(3.5);
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h = H_PART(3);
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};
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class UniformSlot: SlotPrimary {
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x = X_PART(15.35);
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y = Y_PART(2.5);
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w = W_PART(3);
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h = H_PART(3);
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};
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class UniformLoad: GroundLoad {
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x = X_PART(15.1);
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y = Y_PART(5.5);
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w = W_PART(3.5);
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h = H_PART(0.5);
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};
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class UniformContainer: GroundContainer {
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x = X_PART(15.1);
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y = Y_PART(6);
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w = W_PART(11);
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h = H_PART(14);
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};
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class VestTab: UniformTab {
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x = X_PART(18.85);
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y = Y_PART(2.5);
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w = W_PART(3.5);
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h = H_PART(3);
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};
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class VestSlot: SlotPrimary {
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x = X_PART(19.1);
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y = Y_PART(2.5);
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w = W_PART(3);
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h = H_PART(3);
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};
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class VestLoad: GroundLoad {
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x = X_PART(18.85);
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y = Y_PART(5.5);
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w = W_PART(3.5);
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h = H_PART(0.5);
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};
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class BackpackTab: UniformTab {
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x = X_PART(22.6);
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y = Y_PART(2.5);
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w = W_PART(3.5);
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h = H_PART(3);
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};
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class BackpackSlot: SlotPrimary {
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x = X_PART(22.85);
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y = Y_PART(2.5);
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w = W_PART(3);
|
|
h = H_PART(3);
|
|
};
|
|
class BackpackLoad: GroundLoad {
|
|
x = X_PART(22.6);
|
|
y = Y_PART(5.5);
|
|
w = W_PART(3.5);
|
|
h = H_PART(0.5);
|
|
};
|
|
class TotalLoad: GroundLoad {
|
|
//center: progressbar height decrease
|
|
x = X_PART(15.1);
|
|
y = Y_PART(22.5);
|
|
w = W_PART(23.4);
|
|
h = H_PART(0.5);
|
|
};
|
|
class ContainerMarker: GroundTab {
|
|
x = X_PART(0);
|
|
y = Y_PART(24);
|
|
w = W_PART(1);
|
|
h = H_PART(1);
|
|
};
|
|
class GroundMarker: ContainerMarker {
|
|
x = X_PART(1.5);
|
|
y = Y_PART(24);
|
|
w = W_PART(1);
|
|
h = H_PART(1);
|
|
};
|
|
class SoldierMarker: ContainerMarker {
|
|
x = X_PART(3);
|
|
y = Y_PART(24);
|
|
w = W_PART(1);
|
|
h = H_PART(1);
|
|
};
|
|
};
|
|
};
|