ACE3/addons/medical_blood
PabstMirror 3c7ac5a3e4 Fix medical blood locality / bleeding in vehicles (#4469)
* Fix medical blood locality / bleeding in vehicles

- Fix ace_setting
- Don't run on headless if enabledFor = 1
- Don't create blood for non-local units
- Don't create blood when mounted (except static weapons)

* Add readme
2016-09-29 10:42:56 -05:00
..
data switch to SuperShader for SMDI and NoHQ, rename blood textures 2016-09-19 15:30:12 +02:00
functions Fix medical blood locality / bleeding in vehicles (#4469) 2016-09-29 10:42:56 -05:00
$PBOPREFIX$ fix pboprefix path 2016-09-19 23:17:10 +02:00
ACE_Settings.hpp Add ACE2 sys_Blood port 2016-09-17 16:52:25 +02:00
CfgEventHandlers.hpp get rid of config and use namespace for blood models 2016-09-19 15:08:38 +02:00
config.cpp Fix medical blood locality / bleeding in vehicles (#4469) 2016-09-29 10:42:56 -05:00
README.md Fix medical blood locality / bleeding in vehicles (#4469) 2016-09-29 10:42:56 -05:00
script_component.hpp convert magic numbers into macros, simplify a waitAndExecute 2016-09-19 12:27:02 +02:00
stringtable.xml Add ACE2 sys_Blood port 2016-09-17 16:52:25 +02:00
XEH_postInit.sqf Fix medical blood locality / bleeding in vehicles (#4469) 2016-09-29 10:42:56 -05:00
XEH_preInit.sqf remove deleted models 2016-09-19 15:47:51 +02:00
XEH_PREP.hpp precompile and cache functions at game start 2016-09-19 14:41:02 +02:00
XEH_preStart.sqf precompile and cache functions at game start 2016-09-19 14:41:02 +02:00

ace_medical_blood

Adds blood visual effect on the ground near a bleeding player.

Maintainers

The people responsible for merging changes to this component or answering potential questions.